Quote from the article: “The inclusion of intrusive DRM softwares [sic] like Denuvo is a choice that yields an unfair punishment on the consumer,” Running With Scissors says. “Respect the consumer, make a game they want to play, and you will never feel the need to fight piracy. The gaming industry deserves a better future, fight for that.”

          • Sasuke [comrade/them]
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            2910 months ago

            Again, the developer chooses to work with these publishers beforehand, right?

            have you ever been employed anywhere in your life? have you ever had to pay bills, rent?

            • @gjghkk@lemmy.dbzer0.com
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              -210 months ago

              Yes, of course. But what has that anything to do with employees? Developers are not employees, they are the developing company.

              • Clever_Clover [she/her]
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                710 months ago

                what? that’s just false, developers are people, they are employed to develop the game, usually their employer is the game studio.

                • s0ykaf [he/him]
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                  510 months ago

                  i think what he means is that the “developer” has the power because he “develops” the games and without him the games can’t be “developed”

                  it’s a silly way of mistaking a role for the individual that fulfills it. the role is necessary… not that particular individual

          • @Fraylor@lemm.ee
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            1910 months ago

            What is it with clowns like this digging their heels in and blaming literally anything but the precious MBAs that are plaguing and ruining literally everything about modern society.

            • @Piers@beehaw.org
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              010 months ago

              In the comment you replied to they meant video game development companies by “developers” not the individual employees at those companies who do the actual work of developing games. Typically the actions of video game development companies are driven by the MBAs who have most of the big picture decision making power rather than the individual employees who develop the games.

          • @Spore@lemmy.ml
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            1610 months ago

            the developer chooses to work with these publishers beforehand

            What kind of paradise are you living in?

            • @gjghkk@lemmy.dbzer0.com
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              110 months ago

              The developer company has a choice. They rather maybe not prefer it, but that’s what it is. But saying the word “hate” is wrong.

          • @kebabslob@lemmy.blahaj.zone
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            1310 months ago

            Bruh… Developing is a job. Hello? You ever have a job before? The developers don’t just work for there selves? Knock knock who’s there? Oh nobody, just, ya know a BOSS… Ya mighta heard of it? No, I don’t mean the movie Boss Baby

            • @Piers@beehaw.org
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              010 months ago

              Everyone in this thread is failing to understand that “developers” in this context can mean both “people who develop videogames” and “businesses that develop videogames.” As the people who develop videogames are not always the ones who make decisions like this at businesses that develop videogames those two different things that everyone is using the same word for often have opposing positions on the matter.

          • Clever_Clover [she/her]
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            910 months ago

            so whenever your boss tells you to do something you think is not the correct course of action you just quit right? you just leave your job without having another one lined up and probably risk losing your home, all because your boss told you to this thing you find annoying, you don’t have a choice to work or not work, the choice is to work or starve, which is not a choice.

              • Clever_Clover [she/her]
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                410 months ago

                even if they do hate it and consider it to be the work of the devil, they still don’t really have a choice, game development is a really competitive industry, if devs aren’t leaving their jobs when the studio makes them overwork 80 hour work weeks right before release for a month in order to hit the deadline then they’re definitely not leaving just because they hate having to implement denuvo.

          • Altima NEO
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            810 months ago

            Lol what

            In most cases, the studios that can afford denuvo are also owned by the publisher. Like Sega, ea, and Activision.

          • s0ykaf [he/him]
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            210 months ago

            but it’s not like they had a gun on their head.

            they do have a metaphorical gun in the form of bills that need to be paid…

            • @gjghkk@lemmy.dbzer0.com
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              010 months ago

              It’s still a choice. I have been on the bad end of these deals and I just said no. I was fired and all.

              I don’t think they hate it, they just not prefer it. But saying the word “hate” means that it is their line that they won’t cross, which is false.

      • @hex@programming.dev
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        910 months ago

        Nah the Devs definitely get forced to use Denuvo by corporate… Stockholders and such. Denuvo gets advertised as the best anti piracy method and stockholders see that and say I want that in our game.

      • @Mars@beehaw.org
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        210 months ago

        So why would anyone hate Denuvo? Nobody is forcing you to play Denuvo-using games. It was your choice.

      • @azerial@lemmy.dbzer0.com
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        10 months ago

        Not if you work for a massive publisher.

        edit: or if you publish under one. It’s likely in your contract. Devs really don’t want to use it, but they are required to do so.