• Dr. WeskerOP
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    8 days ago

    I cannot currently. What I can say is the ability to tune it to system specs is high on my priority, and on a regular cadence I run full performance tests and audits. I’ve already built in a quality level system, and every new addition is highly (maybe too) adjustable to both preference and performance.

    I also make the stylistic choice to not upscale textures to 4K, but rather ~2K. This choice is likely the biggest reason it should run pretty well on a wide variety of systems. Super high-res texture packs are what just absolutely tank these engines.

    EDIT: Also every addition is individually toggleable, for both performance and preference. I know I personally like to mix and match with other people’s engine mods, so that was important to me.

      • Dr. WeskerOP
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        3 days ago

        A really deep performance and optimization audit was ran today, focusing on things like texture compression that doesn’t result in noticeable fidelity loss, since it’s important that people with GPUs of all VRAM sizes can play this at 60fps minimum. Afterward, the numbers were crunched as best as possible and I have a little more insight into projected requirements.

        These shouldn’t change much, because we’re rounding out and wrapping up work on additions that would have much effect on frames, with the rest of the work being full campaign play-through quality control and meticulous relighting.

        But anyway, have a look, it’s in the appropriate System Requirements section.

        https://digitalslopandparlortricks.com/grimoire.html

        EDIT: These numbers, particularly storage requirements, don’t include Portal of Praevus… which we’ve gotten a head start on, but wouldn’t be released until the main campaign is well out and gets more battle testing.