A really deep performance and optimization audit was ran today, focusing on things like texture compression that doesn’t result in noticeable fidelity loss, since it’s important that people with GPUs of all VRAM sizes can play this at 60fps minimum. Afterward, the numbers were crunched as best as possible and I have a little more insight into projected requirements.
These shouldn’t change much, because we’re rounding out and wrapping up work on additions that would have much effect on frames, with the rest of the work being full campaign play-through quality control and meticulous relighting.
But anyway, have a look, it’s in the appropriate System Requirements section.
EDIT: These numbers, particularly storage requirements, don’t include Portal of Praevus… which we’ve gotten a head start on, but wouldn’t be released until the main campaign is well out and gets more battle testing.
A really deep performance and optimization audit was ran today, focusing on things like texture compression that doesn’t result in noticeable fidelity loss, since it’s important that people with GPUs of all VRAM sizes can play this at 60fps minimum. Afterward, the numbers were crunched as best as possible and I have a little more insight into projected requirements.
These shouldn’t change much, because we’re rounding out and wrapping up work on additions that would have much effect on frames, with the rest of the work being full campaign play-through quality control and meticulous relighting.
But anyway, have a look, it’s in the appropriate System Requirements section.
https://digitalslopandparlortricks.com/grimoire.html
EDIT: These numbers, particularly storage requirements, don’t include Portal of Praevus… which we’ve gotten a head start on, but wouldn’t be released until the main campaign is well out and gets more battle testing.