After breakthrough Gamescom meeting with Phil Spencer.

    • @Stovetop@lemmy.world
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      10 months ago

      The original idea mandated by Microsoft was that Xbox games need to support Series S as baseline, and then the Series X version would just be prettier/faster than Series S. But the two versions are expected to have the same features/compatibility.

      Dropping splitscreen support for just the Series S but keeping it on the Series X seems like it might run afoul of Microsoft’s policy in that regard, but I think Microsoft is likely to let it slide given the embarrassment of not having what is likely to be the most popular game of the year on their console at all otherwise.

        • atocci
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          810 months ago

          Yeah Phil Spencer gave it the go-ahead. It said it in the article.

        • Kbin_space_program
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          410 months ago

          It’s in the article that MS-Xbox gave them the green light. Hell, its even in the summary OP gave.

        • @Mongostein@lemmy.ca
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          210 months ago

          I didn’t read it that way. Of course Microsoft made the call to let it happen, but they may have stuck to their guns if this weren’t the biggest game of the year.

      • conciselyverbose
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        510 months ago

        The original idea mandated by Microsoft was that Xbox games need to support Series S as baseline, and then the Series X version would just be prettier/faster than Series S.

        If they wanted that they needed to offer CPU parity.

        This is the right call.

    • @CaptPretentious@lemmy.world
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      10 months ago

      It is.
      CPU is only about 200Mhz slower

      • Series X: 3.8 GHz, 3.6 GHz with SMT
      • Series S: 3.6 GHz, 3.4 GHz with SMT

      But there’s much less RAM to work with and it’s slower by a LARGE margin

      • Series X: 10 GB/320-bit & 6 GB/192-bit (16 GB total)
      • Series S: 8 GB/128-bit & 2 GB/32-bit (10 GB total)

      And the GPU used in the S is less than half the power

      • Series X: 52 CUs @ 1.825 GHz, 12.16 TFLOPS
      • Series S: 20 CUs @ 1.565 GHz, 4.01 TFLOPS

      So it’s not just a little weaker, in 2 of the 3 areas (CPU/Memory/GPU) it’s massively cut down.

      • circuitfarmer
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        310 months ago

        Yeah, having the series S as baseline seems untenable, lest all games get held back on the whole platform.