I’ve played before anticheat was a thing and it is meaningless. Cheaters are going to cheat. The best anticheat systems are voting. The game kicks a winning vote total and then that server sends the rest of the servers it’s results. Then that account is flagged as a cheater. The only way a cheater can exist is they hide and don’t cheat and are obvious in it
Valve uses player in game reporting for cheating. Which then goes to Overwatch. In Overwatch trusted players with a certain rank get to confirm if that cheater is cheating or not. I have reported cheaters and received notifications that they have been banned before. On the other end, I have also done Overwatch and banned cheaters myself.
Edit: this is for CSGO, idk if Valve does this for games like TF2
Kick votes alone should never lead to bans or suspensions. Instead; this is when we should switch to server-sided analytics of gameplay and lean heavily on human moderator input to determine if a player might be cheating.
Anti-Cheat should be on server side anyways; not the client side.
I can’t wait for the rise of motherboards with hyper-customized TPMs that can fake legitimate ones and totally gaslight the OS and any anti-cheat running that everything is alright. /s
Maybe a second step of reviewing but also if you bought a game permanent bans should never be a thing on less it has an offline mode, if you bought something you should permanently own it they shouldn’t be able to take your access permanently
Votekick really doesn’t work as an anticheat, especially without good playback analysis option and even then good gamesense looks like wallhacking in shooters to new players for example when all you are doing is tracking sound and have good crosshair placement. If you can’t review replay and there is no blatant cheating like speedhack or spinbot or teleporting, what are you voting on? The fact that you are getting stomped?
To be clear I’m not saying invasive anti-cheat is the way, but IMO voting is not the way to go.
I’ve played before anticheat was a thing and it is meaningless. Cheaters are going to cheat. The best anticheat systems are voting. The game kicks a winning vote total and then that server sends the rest of the servers it’s results. Then that account is flagged as a cheater. The only way a cheater can exist is they hide and don’t cheat and are obvious in it
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VAC uses this on top of telemetry analysis. Next gen will use AI, ML, DL, and apply hardware bans.
Valve uses player in game reporting for cheating. Which then goes to Overwatch. In Overwatch trusted players with a certain rank get to confirm if that cheater is cheating or not. I have reported cheaters and received notifications that they have been banned before. On the other end, I have also done Overwatch and banned cheaters myself.
Edit: this is for CSGO, idk if Valve does this for games like TF2
Dota 2 also has Overwatch
Exactly. That is was happens now. I described that and VAC Live (CS2).
DL ? What’s that, ML is machine learning, but DL…
I assume deep learning.
Yup.
Oh yeah, forgot this one.
Kick votes alone should never lead to bans or suspensions. Instead; this is when we should switch to server-sided analytics of gameplay and lean heavily on human moderator input to determine if a player might be cheating.
Anti-Cheat should be on server side anyways; not the client side.
I can’t wait for the rise of motherboards with hyper-customized TPMs that can fake legitimate ones and totally gaslight the OS and any anti-cheat running that everything is alright. /s
Used to be a thing with private servers lmao
Maybe a second step of reviewing but also if you bought a game permanent bans should never be a thing on less it has an offline mode, if you bought something you should permanently own it they shouldn’t be able to take your access permanently
I was in that cross hair. But i didn’t cheat and the majority of the regulars knew it, so…
Votekick really doesn’t work as an anticheat, especially without good playback analysis option and even then good gamesense looks like wallhacking in shooters to new players for example when all you are doing is tracking sound and have good crosshair placement. If you can’t review replay and there is no blatant cheating like speedhack or spinbot or teleporting, what are you voting on? The fact that you are getting stomped?
To be clear I’m not saying invasive anti-cheat is the way, but IMO voting is not the way to go.
Votekick is enough to stop cheater from cheating in current match.
The point is what are you basing the cheating report on? Is it blatant? Because rarely is it blatant especially if you can’t review playback.
And how playback would help to remove cheaters in real time?
On what basis are you votekicking then?
On subjective basis, duh.
So essentially votekick people that are simply better than you 9/10 times.
Yes, when they have better spinbot than me /s
Never Trust User Input!
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