- cross-posted to:
- hyprland@lemmy.world
- cross-posted to:
- hyprland@lemmy.world
A dynamic tiling Wayland compositor
Breaking changes
- window/layer rule regexes now require a full match (not any match) to trigger.
- cursor:dumb_copy is gone in favor of cursor:use_cpu_buffer. This should allow no-downsides Nvidia hardware cursors. Please note it’s experimental.
Notes for packagers
- New deps: hyprgraphics, re2
New features:
- binds: add option to allow fullscreening a pinned window (#8526)
- config: add ‘force’ option for ‘cursor:warp_on_change_workspace’ (#8681)
- core: Add support for hyprqtutils’ update screen (#8651)
- core: add a few festive splashes
- core: move colorspace handling to oklab (#8635)
- dispatchers: Add an option to prioritize focus change within groups with movefocus (#8601)
- hooks: add pre connected/disconnected monitor events (#8503)
- hyprctl: add an inhibitingIdle field to windows
- hyprctl: add directScanout to hyprctl monitors
- hyprctl: add json output on hyprctl -j plugins list (#8480)
- input: add warp_back_after_non_mouse_input
- logging: Add some context to config error logs (#8326)
- makefile: add stub to discourage direct make
- pointer: add drm dumb buffers for cursors (#8399)
- renderer: add lockdead_screen_delay (#8467)
- renderer: add option to blur IME popups (#8521)
- version: add link versions for other utils (#8619)
- windowrules: add rules for mouse and touchpad scroll factors (#8655)
- xwayland: Support cross DnD from Wayland (#8708)
Different usage model isn’t it? Sway’s mostly manual while hyprland is more dynamic with a focus on eye candy.