• @doctortran@lemm.ee
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    2 months ago

    Just for the record, this is exactly what any museum would do, because they’re not going to actually run anything on the original hardware. Those systems are part of the collection, and it behooves a museum to not put any wear on them.

    Also because emulators can be managed remotely.

    • @Ultraviolet@lemmy.world
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      342 months ago

      In other words, emulators are crucial for game preservation? This shows that Nintendo knows that, and when they say it’s not the case, they’re not simply wrong, they’re lying.

    • Magiilaro
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      2 months ago

      That is highly depending on the type of Museum. Many Videogame and Computer Museums (at least in Germany) are showing the real Hardware running, some are even allowing the visitors to use and play at the old machines. And yes, they are often very used to repairing the hardware too.

      I would expect from Nintendo that they would show and use real hardware in their museum, and not some emulators. Because I can see the games on an emulator at home (for example using my Switch Online or my SNES Classic), I don’t need a museum for that experience.

      • @cryptiod137@lemmy.world
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        42 months ago

        I know to be a certified museum in the US, you must work to preserve your articles in perpetuity, meaning anything that could be detrimental to the article is discouraged if not totally disallowed.

        • @zalgotext@sh.itjust.works
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          112 months ago

          They’re fucking Nintendo. They made the consoles they’re showing off in their museum. They absolutely have the ability to supply that museum with equipment and maintain it in perpetuity, because they fucking invented it

          • @cryptiod137@lemmy.world
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            12 months ago

            That’s not the point of it though. Not about whether you could fix or maintain it when operating it, it’s about not operating it if presents a notable risk of failure. The Smithsonian doesn’t start grinding cornmeal in a bowl from the Mississippians. The Connecticut Museum doesn’t take it’s colt rifles out the range for target practice. These organizations would use a replica to demonstrate what it was like, as opposed to risking damaging an original article.

            Thats also not even necessary true either. While they may have invented there various consoles, at some point it will be nearly impossible to acquire replacement parts. They don’t manufacture the ICs or mainboards or the various discreet components. So if there’s no old stock, how would they “fix” a broken N64 (or later) console? It might be theoretically possible to fab a NEC VR4300 to replace a dead one, but probably cost hundreds of thousands, and it wouldn’t be broken anyway if you hadn’t left if running 16 hours a day so some sweaty tourists could play on real hardware.

            And why would they? It would cost more, be more work, and have less reliable results than using a completely replacable computer running an emulator. The entire consumer facing side of the equation is worse if they run the games on the actual hardware, as long as the consumer doesn’t see it, which is really down to how they design the exhibit.

            Do you think the public is understanding enough to accept that “The NES is really old and it broke so you can’t play super mario bros today”, when it’s the only day you are gonna be there? Temper tantrum, bad reviews, loss of face. From what I understand, Japan actually cares about all that, so Nintendo probably does as well.

            • Magiilaro
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              42 months ago

              They could replace all the parts in a SNES or NES with components indefinitely, because inside are either off the shelf components or specifically made components made after schematics from Nintendo. So even if nobody makes such parts anymore at the moment there is nothing (but time and money) that would stop Nintendo to order new parts based on their schematics.

              Most issues with old consoles can even be fixed by hobbyists and if they can’t that’s because they don’t have access to the needed information to create new versions of the tailor made components.

              So there should be no issue for Nintendo to supply their museum with replicas forever. Yes it would cost way more money then using Emulators, but it would be way more appropriate for their own museum. But no they have chosen the lazy route.

              • @deltapi@lemmy.world
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                52 months ago

                Offering visitors a nes or SNES classic - which are recent, official, Nintendo products would be less embarrassing than using a windows PC.

            • @zalgotext@sh.itjust.works
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              32 months ago

              Oh no, poor Nintendo, how could they possibly afford a custom IC fab? They only have more money than God.

              The way I see it, they have two choices. Make the investment to supply their museum with original hardware, or be ok with emulation. They’re trying to have their cake and eat it too, and that’s shitty.

              • @cryptiod137@lemmy.world
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                12 months ago

                That would just be wasteful, and wouldn’t really be the same thing? Analogue already makes N64 FPGAs make things that are almost N64s, and Nintendo doesn’t seem to care.

                Your forgetting that Nintendo emulates there own games all the time, literally since the GameCube.

                There argument has never been about what they can do, it’s about what you can do. Now they are wrong under US law, but it’s not like it’s hard to go find ROMs of these games, they aren’t even on torrents or shady websites, you can download them directly.

                • @zalgotext@sh.itjust.works
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                  32 months ago

                  That would just be wasteful

                  I disagree. If they actually care about the preservation of their history (which is the whole point of museums), they should be willing to invest a tiny fraction of their incredible wealth to do that, if they want to run it themselves.

                  Your forgetting that Nintendo emulates there own games all the time, literally since the GameCube.

                  I’m not forgetting anything. That’s my whole point. Nintendo has their own emulators, in both software and hardware. Why are they running some Windows emulator on a Windows PC in their own museum? It makes me think that they just took one of the myriad open source emulators (that they’re probably trying diligently to get shut down) and installed that, and it wouldn’t surprise me if they’re playing ripped ROMs on it, given that they include ripped ROMs on their own emulation libraries (that they charge people to access, btw). Because they’ve proven that they’re hypocrites when it comes to emulation.

                  There argument has never been about what they can do, it’s about what you can do.

                  Right, again, that’s my point. Emulation is fine and dandy when Nintendo does it, but not when anyone else does it, yet they still benefit from those other emulators. That’s shitty.

                  • @cryptiod137@lemmy.world
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                    -12 months ago

                    Or they could just, I don’t know, not burn out console after console running them constantly so they don’t have to spend exuberantly. That’s if the they can even produce that process node somehow. If not, making a new fab would cost 10s of millions, to produce old and completely antiquated hardware that they can already emulate on there current hardware.

                    What do think Nintendo does there development on? You think they run the unity editor on the Switch? They have probably used windows emulators for development since the Gamecube, and they absolutely have there own versions. Which open source emulators are they trying shut down? Something from this decade? If you mean Switch emulators, that’s just piracy, which I’m all for, but it’s not a exactly a moral high ground.

                    I thought they had included ripped ROMs, someone mentioned in another thread that were packaging the ROMs the same way. I’m not sure if that means the used the same tools or got to same result another way, buts it’s only a way of packaging ROMs.

                    It’s there IP, they can choose what’s allowed to be done with it. If they want to emulate it, they can. If they want it to only ever play on a N64DD, then thats also up to them. If they benefit from open source emulators, which I mostly doubt, then they as the fault on the emulator developer for being open source. Close it down, make Nintendo license it if you think it’s benefiting them unfairly.

                    I assure you they are currently runnng there in-development Switch2 games on in an emulated environment as we speak.

        • Magiilaro
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          72 months ago

          Ok that is not the case in Germany, here you can have items multiple times, to have some to archive and some to use.

          I can see that the preservation aspect is very valid for highly rare or one of a kind items, but that is generally not the case with retro hardware. Yes there are examples for that too (like C65 or other prototype stuff) but nobody would expect a museum to put that to use.

          • @cryptiod137@lemmy.world
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            2 months ago

            That’s the case… For now.

            No one would have cared to preserve a Mosin Nagant from 1892 when they were making 500,000 of them, why would they? You can just go and buy more, the factory is right over there. Fast forward 132 years later, they are scarce antiques. And in another 100 years, there may only be a dozen left.

            The entire field of computers as we know it, integrated circuits, is about half as old as that particular rifle, and the technology has changed so fast, it’s really crazy.

            So while it might seem like that’s reasonable now, I mean the people who designed those systems are often still alive, even still working. Of course we can still fix and use them.

            Now give it 60 or so years, your sitting around in you retirement community, sad you lost the auction for a 2003 eMachines tower PC with all the stickers still attached, kicking yourself about how you tossed one out back in the day.

            At least you kept your Atari Jaguar, kept in a hermetically sealed container, that managed to save when you had to evacuate from the 2nd Finnish-Korean Hyperwar.

            Edit: Abominable spelling

        • Sneezycat
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          52 months ago

          Unless they store everything in high vacuum and near absolute zero, it’s going to get oxidized and fail eventually. There is no such thing as perpetuity. Might as well give them some use.

          • @cryptiod137@lemmy.world
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            22 months ago

            You really think an old parchment document would survive being in a high vacuum and near absolute zero?

            Yeah sure, nothing lasts forever, but the really not the point. Your goal is to attempt to preserve your articles forever.

            Are you going to fall short? Absolutely, but your still required to attempt to do so. So you avoid doing anything directly harmful, such as operating an old computer, firing an old cannon, or diving an old car.

            • Magiilaro
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              22 months ago

              Parchment would survive the vacuum and near zero most likely quite good, parchment is a type of leather after all and way more sturdy then paper, the process of thawing would be a way bigger issue. And should it ever thaw fast and uncontrolled that would for sure ruin it completely

          • @aesthelete@lemmy.world
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            2 months ago

            Your body is going to fail eventually, so you might as well stop brushing your teeth and start drinking scotch at breakfast. /s

            • Sneezycat
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              52 months ago

              More like I rather enjoy it while it lasts instead of going into a fridge to preserve it ;P

    • @finitebanjo@lemmy.world
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      282 months ago

      This is a “Museum” run by Nintendo in Japan. Meaning they could have used or even created more original hardware to run the titles, but instead cut costs by using the same Emulators that they’re hoping to take down.

      • @aesthelete@lemmy.world
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        2 months ago

        Them being the original creator of the products doesn’t necessarily imply that they still have running production processes for every product that they ever made.

        • @finitebanjo@lemmy.world
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          2 months ago

          If I obtain all the original schematics and software and make 1 Nintendo internals for commercial purposes wothout their permission it would be illegal.

          If they do it, it costs them the price of a couple of family dinners at most.

          This museum IS NINTENDO. They are the only people allowed to do this job correctly.

          • @aesthelete@lemmy.world
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            2 months ago

            This is all just speculation. I have no idea how much it would cost for them to build new systems for every playable game in the museum.

            Entirely aside from the could argument, I don’t really understand why they would do it.

            • @finitebanjo@lemmy.world
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              12 months ago

              Its probably against the Emulator’s License unless they built their own from scratch, and a Windows PC is actually pretty overkill.

              • @aesthelete@lemmy.world
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                2 months ago

                I suspect they have their own emulators.

                I mean they have old games available for new platforms and have had that for multiple generations. One of the things you get with a Nintendo online subscription is a switch catalog full of a bunch of SNES and NES games for play on the switch.

    • Magiilaro
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      82 months ago

      Even if they don’t use the real old hardware then at least they could have created something that is closer to the original hardware, for example a SNES/NES/N64 console based on FPGA in a recreated original shell. Anything but a stupid emulator running on a Windows PC.

      • @lengau@midwest.social
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        32 months ago

        An FPGA seems like a lot of effort, but an SNES emulator running on a Raspberry Pi seems like it may have been a better option IMO.

        • Magiilaro
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          12 months ago

          I am sure that Nintendo is using FPGA for internal R&D, so they have people capable of writing cores for FPGA. Add to that the fact that Nintendo has all the schematics and detailed information about the original hardware and designs.

          Yes, a FPGA would have been work, but not lots of work for them. And we are speaking of 8 and 16 bit hardware, that is very small and limited hardware.

          Besides that: Windows can run on a Raspberry PI, so maybe the emulator on Windows used by Nintendo is already using that. Who knows?

          • @lengau@midwest.social
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            12 months ago

            Making an FPGA for all of this is far more work than pulling an open source emulator and sticking it on a machine…

            • Magiilaro
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              12 months ago

              Yes, but Nintendo did neither the one nor the other.

                • Magiilaro
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                  22 months ago

                  Why should they do that? They already have their own SNES emulator with Canoe (used for example on the SNES Classic Mini). It is much more logical to assume that they compiled Canoe to run on Windows for this exhibition.

                  • @lengau@midwest.social
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                    12 months ago

                    I take it you’ve never ported an application to a different platform running on a different hardware architecture before.

    • @johannesvanderwhales@lemmy.world
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      42 months ago

      Plus you can do stuff like reset the emulator to a certain state pretty easily. Without having to reboot the hardware or anything. So you could do an exhibit on level 7 and have the game queued up to the level the exhibit is about.