The model, called GameNGen, was made by Dani Valevski at Google Research and his colleagues, who declined to speak to New Scientist. According to their paper on the research, the AI can be played for up to 20 seconds while retaining all the features of the original, such as scores, ammunition levels and map layouts. Players can attack enemies, open doors and interact with the environment as usual.

After this period, the model begins to run out of memory and the illusion falls apart.

  • @rhombus@sh.itjust.works
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    83 months ago

    It’s hard to run any Unity/Unreal game in 4k on my 1070

    Both of these engines are capable of making very optimized games, it’s just that most of the developers using them either don’t have the expertise or don’t care to put in the effort.

    • Lucy :3
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      43 months ago

      I know. The inherent problem of games made with those engines is the lack of motivation, knowledge and experience of devs to make (programmatically) good games. Only very few games using those engines are good in that sense, and as exceptions confirm a rule I’d just simplify it to that statement.