On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.

Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.

Join me for a quick walk down memory lane, and for a preview of something very exciting that’s yet to come…

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  • Track_Shovel
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    34 months ago

    I’m guessing you’re talking about the evil eye things that shoot lasers. I HATE those things. The good news is that they take 2-3 turns to charge up, and the laser doesn’t pass through doors or walls so you have time to get away.

    Getting that far is really good for just starting