• @9point6@lemmy.world
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    12418 days ago

    Dolby Atmos is up to 12 channels this connector has 16 + ground

    It’s clearly for Dolby Atmos + component video with an inline microphone

    • @SkunkWorkz@lemmy.world
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      18 days ago

      The most complex Atmos system you can build is 24.1.10 so that’s 35 audio output channels. Sure the audio is packed on disc in 12-16 channels. But Atmos is object based, the Atmos receiver can calculate where the sound should play across those 35 output channels.

      • @9point6@lemmy.world
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        18 days ago

        I was aware that there was algorithmic expansion that could be done, but I did think it was a maximum of 12 real channels (L, C, R, SL, SR, RL, RR, sub, 4x overheads)

        What are the other 4? Do they add channels between the ear height and overheads?

        • GreatAlbatross
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          517 days ago

          It depends on the version of atmos.

          Full fat cinema atmos can scale to (iirc) 512 channels. (Things may have changed since I last was involved!)

          In that case, it’s a 7.1 bed, and all the other channels are effectively coordinates in the room, and the processor steers objects between them in real time, rather than having defined tracks.

          • @9point6@lemmy.world
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            18 days ago

            In Atmos, channels going in doesn’t necessarily align with channels coming out

            Speaker setups are regarding channels going out, a jack like the one in the OP would be an input jack as no speaker would need more than two poles

            Delete: not sure I’m actually adding anything with this

        • @SkunkWorkz@lemmy.world
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          18 days ago

          I think those are purely object based channels that a TrueHD receiver can’t use. So that’s for audio sources that will be added across the other channels and subtract where necessary to remove duplicate sounds.