• @Secret300@sh.itjust.works
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    18 months ago

    Saying it’s “state of the art” isn’t an excuse for poor optimization. Developers have been able to pump out 60fps on way worse hardware and still make it look good. We have more powerful hardware now but worse software. In the past 8 years alone new optimization techniques have been found but no one uses them

    • @ampersandrew@lemmy.world
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      28 months ago

      Just because Hellblade 2 runs at 30 FPS, it doesn’t mean it’s optimized worse than Metal Gear Solid 2. There’s way more being processed per second in order to render Senua than there is to render Raiden, and it’s a trade-off that the developers decided was worth it, even if you and I disagree. That still doesn’t mean it’s poorly optimized.

      • @steeznson@lemmy.world
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        08 months ago

        Generally agree but there’s a good chance it is less optimized than MGS2 because that game pushed the hardware to its limits

          • @Secret300@sh.itjust.works
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            -28 months ago

            I completely understand it. Publishers want pretty graphics at all cost and give 0 time for developers to optimize it

              • @Secret300@sh.itjust.works
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                08 months ago

                No clearly not but we’re talked about the latest console from Microsoft. Not saying it’s insanely powerful but it sure as shit ain’t weak or outdated hardware

                • @ampersandrew@lemmy.world
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                  28 months ago

                  Then you can acknowledge that there are limits to what video games can run on a given set of hardware, regardless of optimization. There’s been diminishing returns in graphics processing since the beginning of time. In order to get to that next step of realism, it’s going to cost more than it took the last time we saw a similar leap.