I’m a computer janitor that sometimes streams trying to learn dev https://www.twitch.tv/destide

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Joined 3 年前
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Cake day: 2023年7月4日

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  • You crouch down for a closer look at the footprints. They’re fresh, but it’s difficult to make out where they’re heading in the dim light.

    Let’s have your first dice roll.

    Roll a d20 and add your Wisdom modifier (+1). This is a Survival check to see how well you can follow the tracks.

    What did you get?

    -Don’t need a real d20 just use a rand gen or free dice webapp



  • After a few steps, the passage splits in two.

    From the left, you hear something scraping against stone. To the right, there’s a faint orange glow, like a fire.

    You also notice fresh footprints in the mud.

    What do you do?

    • ** One thing to remember this took me ages to break out of. You can do anything within the rules of the world. This sort of thing will become second nature. But you could have taken a charred log from the fire for example to use as a torch.

    Of course the real fun is when you actively play your character so if you’re playing a dumb barbarian who just rushes in even though you know the right thing to do ask yourself do they? :D **


  • Depends on where your DM and group lies but really it’s a group narrative. I like to think of playstyles as being a gradient from rules -> cools some groups will have the rules really dictate the game play others will forgo an out come a little bit if it makes the story better. Neither is bad and generally DM’s will balance this.

    You do a thing ideally adding enough detail for everyone to work with, roll against the stats to see how well that goes. 1’s have created some of the most memorable situations for me so don’t think of it as winning learn to roll with the punches.

    I’ll run you through a quick 4 turn scenario here if you like here’s your char sheet.

    Level 1 Fighter

    Name: Cinoreus

    Health: 12 HP

    Armour Class: 16 (enemies need to roll 16 or higher to hit you)

    Stats

    Strength: +3

    Dexterity: +1

    Constitution: +2

    Intelligence: +0

    Wisdom: +1

    Charisma: -1

    Equipment

    Longsword: +5 to hit, 1d8+3 damage

    Crossbow: +3 to hit, 1d8+1 damage

    Shield

    Healing potion: restores 2d4+2 HP

    How it works

    You tell me what you want to do. If there’s a chance of failure, I’ll ask you to roll a d20 (20-sided die) and add a modifier from your stats.

    You don’t need to pick from a list of actions. Just tell me what your character tries to do.

    You’ve woken up from your hedge camp early morning it’s still dark but the fire has died and in the blue monotone hue of the woodland morning you notice a cave entrance you couldn’t see last night.