He/Him. Formerly sgibson5150@kbin.social.

Alt account: sgibson5150@lemmy.dbzer0.com

  • 48 Posts
  • 672 Comments
Joined 2 年前
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Cake day: 2024年3月7日

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  • Being a weirdo pedant, I noticed the udder and horns yesterday and was about to comment my objection, but then I searched and went down a rabbit hole. Turns out you can’t really make any blanket statements about cows (meaning female cattle) and horns. Females of some breeds have same sized horns compared to males, some have smaller horns, some have no horns, and some are de-horned or “de-budded” so they would have had horns if not for the intervention. Who knew?




  • Sorry Larson. Let me be the millionth person to point out the following.

    Number of Inuit in the Antarctic: 0

    Number of penguins in the Arctic: 0

    However, Inuits can relocate and there is a species of penguin that lives at the equator, so you could technically have this same scenario but in a grass hut. 😆





  • I’ve finally recently figured out these crazy Sony multi-point headphones that I paid way too much money for (back when I had the money to spend). My situation is probably niche, but maybe typing this out will help someone.

    The headphones can connect to multiple devices at the same time, so they’re usually connected to my work laptop and my phone.

    My laptop is a Linux host for a Windows VM, and in that configuration if I’m on a Teams call (Teams running on guest, headphones BT paired with host), something will time out and the audio will shut down after a period of time. To avoid that, I have to open the Sound Settings applet to the Recording tab on the guest for the duration of the call.

    (Through this process, I also learned that my headphones work in two modes: HQ audio with no mic, or telephonic quality audio with mic. I have to run the latter for Teams, so that means I can only get the HQ audio from my phone in this arrangement.)

    The problem I would run into is that I’d open the applet for a Teams meeting, forget to close it after the call, and then later in the day I couldn’t get audio with my phone bc with Windows “listening” (mic icon in system tray), the headphones couldn’t switch to my phone. Maybe it can only switch when the aforementioned modes match? IDK.

    Initially I couldn’t figure out what was going on, so I’d re-pair with my phone which fixed that problem, but naturally that confused the hell out of my Linux + Windows VM arrangement and I’d have to re-pair there as well the next day.

    Obviously the problem was self-inflicted in my case, but I think there are a lot of crappy devices out there with poor BT implementations. Hard to tell which is the case sometimes.

    Thinking about this a bit, I could probably improve my situation by sharing the host BT device with the VM as it shows up as a redirectable device in the VMM. Might try that sometime.




  • In case you’re a backer and you’ve not thought about this game for ten years, the following is from an email about Early Access I received on 05/30. I have interpreted this to mean than random Steam folks will have Early Access before backers since the store isn’t up yet. I guess that doesn’t really matter since the game/servers could be (and likely will be) reset before launch, but it might be emblematic of how this entire boondoggle was managed. IDK. I stopped caring. I don’t even play MMOs anymore.

    What does this mean for existing Backers?

    Existing Backers whose accounts are in good standing and already own the game will continue to access Camelot Unchained through the Unchained Launcher. There is no additional cost for our Backers.

    What about keys that come with existing Backer pledges?

    Keys previously promised to existing Backers (i.e., Beta 3 invites) will still be honored. As it stands, our intent is to deliver these keys as a way for Backers to allow their friends to try the game before deciding if they want to purchase it. These keys will not be Steam codes, but will be redeemed via the Camelot Unchained store once it is back online, allowing Backers who are owed Beta 3 keys to distribute them to their friends as they wish. While this is yet to be implemented, we wanted to mention it here so that Backers know this method of access will be available in the future.

    When will the CU store be open?

    We are actively working on bringing the CU store online to provide an additional method for players to purchase the game.