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Joined 3 年前
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Cake day: 2023年7月9日

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  • You might ask me why did I even start. Gamedev feels different from usual dev in about 70% of activity. You draw assets, you create scenes, you tweak mechanics or some constants until it feels fun etc.

    If OP is listening this is the meat of it. I don’t use agentic coding at all, but I can understand the desire, bceause like you said the majority of your time you’re trying to create and design and craft an experience, and that 30% of the time can be truly miserable, and can drag a project down. OP is basically asking ‘Why would anyone want to avoid that hell? ‘ and I can only assume its because they’ve never experienced it for themselves.