

This is really not a question that is hard to answer
I’m a climate scientist by trade. Interested in interesting things. Ecology, complexity, politics, social change, music.


This is really not a question that is hard to answer
That’s Spain in the top right too?
I’m guessing he didn’t know where any of those countries are, and just asked for a picture of Europe being blown up


I thought that title said Fieri for a second
Killmonger from Black Panther. He had a pretty valid perspective, for the most part
To do, or to view?
Water colour for the former, for similar reasons to your comments on pen.
To view, maybe some highly technical graffiti?


I mean… That’s not really saying much will change in the majority of cases?
That’s supposed to be a comma - “Enjoy 30 minutes of ad, free listening”
So basically higher stakes, and higher tension? And maybe more believable motivations?
How does it affect the feel of the game?


Oh wow, did you post this direct from mastodon just by tagging the community? Didn’t realise that works, that’s super cool.
Playing this as an Aussie teenager, the Australia track was kinda hilarious, I was always like damn, this loop through that scenery should take about 32 hours minimum


This probably shouldn’t be marked NSFW?
which isn’t always great compared to games with tighter rules
I’m slowly forming the opinion that there’s no best way of gaming, but that mechanics can strongly influence player and story behaviours, and so whether a mechanic is good or not depends entirely on your aims in gaming.
Not sure if negotiating outcomes is something I want (though I like it in the Slugblaster actual plays I’ve listened to). But that emotion mechanic definitely sounds interesting!
Yeah, makes sense. I think Dungeon World mainly gives you XP if you fail, which makes sense to me, because making mistakes is often where you learn the most
Yeah fate points are a killer idea. I think Slugblaster’s Nope mechanic is somewhat similar, in that it lets you skip some unwanted bad outcome, but you take on Trouble, which causes consequences later. Fate’s implementation seems more flexible and broadly useful though.


What’s in the picture isn’t climbing rope… Climbing rope is rated for decent sized falls though, so it has a much higher weight rating than just the mass of the human climbing it (e.g. commonly 2.2+ tonnes)


Dragon BDSM


It’s how much weight it can hold, not how much it weighs…
Edit: oh, maybe I’m missing the DnD joke
Add Roasted in there somewhere
Seems unlikely considering who it’s owned by