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Cake day: July 3rd, 2023

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  • Maybe an unpopular opinion, but DND doesn’t do Star Wars well. There’s no adventuring day in the source fiction, really. Jedi are hard to model- they either shine too bright or don’t live up to the fiction. Force powers don’t really map to existing DND systems. Class+Level is very coarse, which makes it hard to model some concepts. DND is almost entirely a combat game, but I guess Star wars is mostly fighting so you won’t feel the absence of other systems that much.

    I’m sure it’ll be make some people happy. The previous d20 Star wars games had their fans. I just don’t think it’s something I’d enjoy, and it’s a shame this is going to suck the air out of star wars tabletop game options.


  • A good post.

    I personally find DND unsatisfying for many reasons (little to no degree of success, static magic system that encourages hoarding, the primary defense is all or nothing avoidance, very coarse progression, some character concepts are simply not representable, etc)

    But what is even more annoying than that is when players respond with “but you can just change the rules!”. I know! That’s true of any pen and paper game! It’s not some unique property of DND. But sometimes I don’t want to do the work of designing a system, and I almost never want to play some stranger’s pre-alpha homebrew.








  • jjjalljs@ttrpg.networktoRare insults@lemmy.worldBlunt but true
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    1 year ago

    Not sure if you’re being entirely serious, but I do find it funny when people (often women in this context) self sabotage like this. By half assing 20 conversations, some number of good matches will bounce because you look like a boring person who can’t converse. You’re more likely to end up with someone who doesn’t care about your words, and then will probably treat you badly.


  • Well, there’s https://en.m.wikipedia.org/wiki/Media_literacy but that’s not written for children

    I don’t think, of your examples, trackers and surveillance are a big part of it. Understanding subtext and credibility are more relevant. Like, recognizing when a newspaper always uses passive voice when cops do bad (eg: “man killed after violent police encounter” vs “police fatally shoot man waiting at bus stop”), but active voice for other people (eg: “Looters destroy small business shops” vs “Downtown shops damaged during anti-corruption protests”)

    Also in fiction, being able to take away more than just the plot. Like you can read Dracula as just a book about a guy that bites people, but there are way more ways to read it. When someone makes a movie out of the story, notice what parts they keep, emphasize, and drop.










  • Using a tower shield and poke weapon was the easiest playthrough of the game I’ve done. Easiest of all the from soft games I’ve played, even. The final boss went down in 4 minutes and I barely had to heal.

    I think a problem some people get with these games is they have a sort of tunnel vision. They’ll have a scimitar and lose to the boss lose to the boss lose to the boss, and they don’t really consider trying something else.