

Yeah, I hadn’t realized it’s been so long. But I sure won’t complain about an excuse to do another run. I still think it might be the high water mark for the MV genre, even above SotN.


Yeah, I hadn’t realized it’s been so long. But I sure won’t complain about an excuse to do another run. I still think it might be the high water mark for the MV genre, even above SotN.


Hopefully it’s harder (on the hard difficulty settings) than P5R is. Hard in P5R kinda hits the apex of its challenge with the 2nd dungeon’s boss and the Merciless mode actually makes the game really easy.
Wouldn’t mind if the protagonists were older too. Maybe college aged? I’m in my 40’s! It’s hard to take seriously the difficulties of teens that haven’t even had to deal with the misery of the adult world yet.


They’re pretty good in Dark Souls 2 and Bloodstained 😭


The whip feels really weak to me. Being limited to attacking in 4 directions while enemies can approach from 8 is really limiting and the upgrade to deal more damage on a tip-hit was depressingly minor. I think I should have just put the 2000 bones towards another base attack upgrade.
Skill issue, I’m sure, but the hammer seems to be by far the strongest and overall best weapon.


First fight of the game with the PC and that random assasin flailing at each other with daggers until someone gets lucky and the other guy falls on their weapon 😂


Matches my experience so far to a tee. Fantastic game.
It’s concerning that “talk to NPCs and actually read the shit the game tells you” even needs to be said. How damn stupid are people getting that this isn’t just normal operating behavior?
It makes me skeptical about the complaints about difficulty, too. It took me a few tries to get the hang of it but once I got comfortable with the controls, how burrowing works, etc it felt smooth and very well tuned. It’s nice that they added custom difficulty options but I wonder if people aren’t just too prone to giving up when challenged.


Because it’s what everything was built for. Translating it to 5E would completely change the feel of the game.
Surprised it’s taken this long for warp gates to be addressed. Catching up on the current RSL and there’s just been games that toss won only because they can just ignore defender’s advantage. The new changes seem pretty fair but we’ll have to see.
Ghosts no longer being interrupted by damage, and doing the full 170 to everything, definitely makes them even more persistent in TvZ. Maybe increasing their supply cost and making them squishier will balance it out? Ghosts seemed fine, tbh.
Nothing that seems like it’ll seriously alter how monotonous early game PvZ is. Really would have liked to see something that made Oracles less “free,” but maybe the WG changes will make it harder/pricier to bulk up your army so it evens out?
Not sure if the worker change will do much. Better than nothing? Maybe increasing worker build time would be better? If it takes longer to build workers, it makes killing them more impactful. Could cause issues for zerg since they have to kill workers to build.


Don’t do this! I don’t wanna die!!!
Silence, dog. You have no purpose but to die by my hand.
David Warner’s performance turned an edgelord line like that into a dispassionate badass. BG2 just won’t be the same without him.


Hard pass. Beamdog’s EEs are all the update the games really needed.
Modern audiences absolutely will not try to understand what THAC0 is, and that means leaving 2E rules behind. You do that and you don’t have BG anymore.
And, yes, I’m saying BG3 “isn’t BG.”


It’s weird to think this isn’t the majority opinion. If I had to make a “best games of this decade” list, I think maybe Shadowbringers would be the only AAA project on that list.
Games made by small teams with small budgets, like Shovel Knight or Blasphemous or Stardew, are what’d be crowding the top.
Yeah. No offense to Iga and his team but RotN is just outright ugly in many cases, even at launch, and 3D models don’t age nearly as well as 2D sprites. The aesthetics are good but the texture quality, lighting, etc… well, it’s a long way from being as beautiful and timeless as something like SotN.