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Joined 2 years ago
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Cake day: September 3rd, 2023

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  • For me personally, I tend to look at things in terms of costs and benefits. Through that lens, most games seem like a bad deal. In principle, I like some of the more quirky or esoteric ones, but it quickly seems like a lot to learn relative the payout.

    This is where you lost me. The title of your post is about how you don’t get “long” video games, then you go about costs vs benefits.

    First I tend to dismiss any kind of correlation between how long a game is and how good it is. There are fantastic games on the shorter side. there are basically infinite games that manage to be engaging through and through. There are terrible games of all lengths that are full of boring padding.

    But even seeing it through the cost vs benefit lens (in a kind of naive way), wouldn’t it mean a longer game is more “worth it”?

    And why is “a lot to learn” is listed as a negative? If you are enjoying what you’re doing, you probably don’t mind that it takes some time. If you don’t, why are you playing that game at all? Games are not an investment. Like all entertainment media, engaging with them is supposed to be fun, or interesting, or evoking something you want to feel right now at least.

    Regarding FPS, not sure where you got that idea. They’ve been common and popular for very long. Doom was a cliche image for the public representation of video games for a long time. Big FPS games (especially the military kind) have always sold like hotcakes and were long tied with sports games for “those games that are bought by people who don’t play anything else”. If anything, they’ve progressively lost a bit of ground to third person shooters, but they were always strong.






  • brsrklf@jlai.lutoGames@lemmy.world*Permanently Deleted*
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    3 days ago

    I guess it would depend on the game, but I rarely play games where those are necessary.

    I mean, we’ve reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it’s not used for movement. That’s a lot already.

    That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man’s sky use them all the time, including a baffling right stick press to sprint.


  • brsrklf@jlai.lutoGames@lemmy.world*Permanently Deleted*
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    3 days ago

    Personally I don’t like having anything on stick press (at least for game controls, I can tolerate occasional use to open a menu or something). I think it feels terrible and I have no idea why this progressively became a thing on controllers since mid-00s.

    Worst use of that I’ve ever found was Fable (at least the 360 version). The game wants you to push the left stick while also using it to move to sneak.









  • I got it back on gamecube and I like it.

    It’s old-school FE, so that was a simpler time with a linear string of story chapters, no map, no grinding exp/items on generic random battles, no reclassing of characters. Classic weapon triangle is there, with a magic triangle too.

    A few mechanics that set it apart from GBA episodes, like how only mounted units can rescue, while others can push (unmounted) units out of the way.

    Characters are likable and I’d say my favourite part of that game. IMO Ike especially is a rather unusual protagonist for JRPGs, in a good way.

    There’s a direct sequel Radiant Dawn on the Wii (it even let you use your Path of Radiance save to transfer some stuff from your PoR run). I couldn’t get too far in it though. It feels rather unfocused and loses a bit of the simpler charm of the first game IMO. I am still planning to revisit both at some point, with the save transfer. My wish was for a good remake of both in the same package, but it’s rather unlikely, especially now PoR is on the NSO.

    Oh, also : great music. Some tracks in particular sound very celtic.



  • It was a bit awkward because New Horizons (Switch) is not very different from NL except it started very rough and unfinished. It removed a lot of things from NL (especially furniture customization options, which is still a shame), and at launch there was very little to do.

    Nowadays though, following several updates, it’s great. There’s still a bit of nostalgia for great stuff in NL (better Isabelle, funnier dialogues, more furniture sets and customization, and a few special villagers and cool mini-games).

    But the missing NPCs/events were progressively added, exterior furniture is a huge pro, and especially the big update along the Happy Home Paradise DLC added a ton of new items. And there’s a new update coming soon (probably the last one, and after a very long time wothout anything, but it was a bit unexpected).



  • brsrklf@jlai.lutoComic Strips@lemmy.worldApple (SMBC)
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    5 days ago

    Tangentially related, but specifically the religious people who are sure that you need religion to know good from evil and act morally genuinely scare me.

    They’re just admitting they believe noone really tries to do the right thing for the right reasons. You know, like, these are the conventions we set so living in a society can even work. Some are coded in laws. Lots of them are implicitly agreed on.

    But no, according to them instead we’re supposed to do it for fear of “bad afterlife” or of a spank from sky daddy.

    That tells a lot more about what “moral” means to them than anything.