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Have you ever considered that the Prime Directive is not only not ethical, but also illogical, and perhaps morally indefensible?

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Cake day: June 11th, 2023

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  • There’s a lot of good context in here, even as I’m still deeply conflicted about this strategy.

    “The final Canada-Alberta MOU implementation agreement will put Canada’s target of net zero by 2050 well out of reach,” Rick Smith, president of the Canadian Climate Institute, said in a written statement.

    The Pembina Institute said its modelling showed the carbon pricing schedule included in the implementation agreement would result in an additional 230 megatonnes of greenhouse gas emissions over the next 15 years.

    The federal government had no modelling of its own to offer on Friday.

    The policy left behind by Justin Trudeau’s government was stronger on paper. But Carney might argue his policy is stronger in practice — not least because it was achieved via political consensus with a conservative Alberta premier.

    In defiance of the federal benchmark, Smith’s government had frozen the province’s industrial price at $95 per tonne last year. (Meanwhile, Saskatchewan has stopped collecting an industrial carbon price altogether.) And because of inefficiencies in Alberta’s pricing system, the effective price was much lower.




























  • The Steam page has a description:

    Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

    “What if?” Scenarios

    Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?

    Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.

    Deep Ship Management and Research

    After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.

    Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?

    Exploration and Resource Acquisition

    The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.

    Ship Combat and Away Missions

    The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.

    For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.

    When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.

    Features

    ”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.

    Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.

    Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.

    Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.

    My takeaway? This time, Tuvix lives.


  • The Winnipeg sports podcast I listen to really ripped into MLSE and the league for next year’s Toronto “home” games in Hamilton, Winnipeg, and Regina - they argued that this is a prime opportunity to host some games on the East Coast, or in Quebec City, or elsewhere in Ontario - any place they could go to generate a little hype and grow the game. Instead, it seems like they’re taking the easy cash-grab route, and ruining any semblance of a home field advantage for the Argos.

    It’s a shame to see them underperforming so far this year, but maybe they’ll get it together. Still lots of games to be played.