• 149 Posts
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Joined 2 years ago
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Cake day: June 11th, 2023

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  • A bit too broad to give a specific answer from my side.

    Overall, I prefer web based over apps, because I can CSS hack and if necessary JS hack them.

    Web also means it doesn’t litter my PC or mobile phone or tablet. And that it can’t fetch more data than it needs or I want it to have access to.

    Bad software is bad software, no matter if it’s installed or on the web.


  • The git compatibility is necessary for adoption and connected use.

    jj does significantly reduce the work interface, but the git compatibility increases complexity again.

    I tried it out a little bit a few days ago, and found it interesting. But given my git knowledge and tooling, I can’t reasonably switch. First, I would miss my TortoiseGit Log view (entrypoint to everything). But also, the connection between jj and git seems complex and potentially error prone.

    As a fresh and independent tool I can definitely see how it’s much easier and better, especially for people not familiar with Git.








  • Documentation: A place where we can create documentation for projects that don’t have the documentation or is very basic.

    Why create or extend documentation outside of the project when you could improve the project docs themselves?

    Projects that are open source but don’t allow easy doc contributions?


    I find contributing to projects very easy. When I read some docs, and find an issue, I create a pull request with a fix. When I’m interested in a project, I take a look at open issues. Often the website and software project are separate repos with separate issues.


    I find the idea of a community of people sharing ideas, open tasks, seeking and finding contributors compelling, but I’m skeptical any new platform could reach critical mass. Maybe that’d be a matter of approach and long term effort.









  • Steam

    • offers services
    • takes a 30% cut on products sold on the Steam Store
    • offers free Steam keys, within broad limitations, for you to sell on other stores, or distribute in other ways (free review copies, etc)
    • requires you to sell the product at the same price even when Steam is not involved (different store, no Steam integration)
    • the implication is that this also applies to discounts (I don’t know for sure myself, and the post does not give evidence of it, but the “fair to Steam” implies it)

    You could sell a product DRM-free on your own website 30% cheaper, and get the same money, while providing a cheaper, DRM-free alternative. Steam currently denies that, restricting your choices. You can still sell it on your website at the same price, of course, and the customer still has a choice.

    I think what feels unfair or maybe immoral is that they make demands, even requirements, upon your decisions and distributions that do not involve them at all. They’re taking your product hostage. And they can do so because they’re so big you can’t not publish on their storefront too if you want reach.