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Joined 2 years ago
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Cake day: October 24th, 2023

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  • Hi! I saw your post about moderating and I think it’s cool that you decided to carry that community for everyone. Thanks for doing that!

    I’ve been taking care of my ancient wizened pet rabbit. She’s like 90 in bunny years (considering large breeds like flemish giants don’t live as long) but here’s an old and young picture of her huge dumbo ears.

    I go to a restaurant store for her because they sell giant bags of cilantro and she mows through it among other things.

    I’ve also been running a tabletop rpg system I wrote and built a setting for, and it’s going pretty well! It’s kind of a science fantasy thing and players are all humans, but they can be terran or from a colony world we build out together. That entails negotiating what adaptations the colonists originally gave their children to thrive on that world and so we ended up with a huge strongman character from a hot high gravity world for example. He has heat venting scales that look like a bush viper all over him and he’s the only one enjoying the desert they’re currently traversing while I throw creatures at them like a tamer version of Scavenger’s Reign.






  • https://www.nomanssky.com/beacon-update/ https://store.steampowered.com/news/app/275850/view/520840848816998071

    “A well managed settlement can make their owners rich in resources, but they need to be protected. Travellers can hire a squadron of wingmen, who will now defend towns when they come under attack from roving pirates.”

    “Players can become town mayor and take ownership of multiple settlements. You can construct buildings and upgrade each one, with new building types like jukebox bars where you can choose the music, merchants where you can build custom starships or even ponds you can chill and fish at.”

    If you can humor my oversimplification, this sounds pretty close to player run towns that can come under attack by enemies, with the implication that they are destructible or at least capable of some sort of loss. I also see NPCs with individual stats and player run taverns that should hook nicely into the bytebeat song creation system they built. It would be amazing if this made it to LNF as bard/musician player options while taking some inspiration from Star Wars Galaxies entertainer buffs. Regardless I can see most of these things being part of LNF gameplay loops in a fantasy setting with very little mental gymnastics.

    I like where they’re taking the engine overall and hopefully they confirm some things soon!




  • Yeah just start your own instance on a different planet with situations that only provoke your preferred amount of existential dread!

    Barring that you’re going to be stuck identifying the sources of this widespread misery and trying to help people overcome it. For most people that might be difficult but I don’t know your budget so I won’t assume. There’s also the option of interacting with machines that pose as happier humans but your goal overall seems contrary to growing that 80% by adding yourself unless I misread your intent.










  • In dungeons and dragons there is a type of hybrid character you can play called an Artificer who treats magic more like technology, and there are a ton of examples in popular media that others have mentioned. I do think you have to determine how and if you’ll keep them distinct if that’s important to your plot, but if they developed alongside eachother maybe the technology of that world relies on magic to work.

    Or maybe your magic relies on elder gods that don’t like the mortal hubris of critiquing the gods works so attempts to unravel magic gets you cursed or worse.

    I think they can go together and the way you fit them can even become a plot point!



  • bcovertigo@lemmy.worldtomemes@lemmy.worldTerry, no!
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    2 months ago

    (Adding Stellarst0rm’s example because I somehow forgot it https://www.reddit.com/r/funny/comments/6gzfra/damn_wish/)

    Do you notice how the original sketch version has very different facial expressions for the punch line (if simplistic sketch art) and the AI doesn’t clearly convey anything by the younger’s facial reaction because the model paints the same “angry/alarm” pattern on both characters? Why is the younger vaguely angry in the AI version? You can make something up like “that’s just the style” but…

    There is no answer because there is no style because nobody made this. It’s just a copy missing a piece of the humor the source had that didn’t make it through as statistically relevant even though it DOES contain data for the punchline to observers. Do you see how the next model training on this will actually lose something that’s a concrete part of the joke? Let’s ignore “soul” and say that it dropped the ball on nonverbal communication in a way that’s meaningfully worse to the viewer.

    It’s true that people will have a hard time articulating why modeling art and language are worse than actually making them, but I don’t think their concerns are unfounded. It’s slop in my opinion because it loses to napkin art despite having vast resources applied to it. I understand how the difference may seem like a grumpy nitpick but the models can’t train off their own output without a buildup of convolutional traces that poison their outputs eventually and break them according to current studies. It’s clearly missing SOMETHING intangible and whatever people call it, it’s real.