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Joined 3 years ago
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Cake day: June 10th, 2023

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  • I was thinking of that as a house rule for Mutants and Masterminds (which has a similar system, but is much more generous with the reroll). I think it’s better if you don’t feel like you wasted the Hero Point because you rolled low.

    That said, it works best if it’s a success/fail type thing. I understand pathfinder has a lot of things with critical success and critical failure. I guess you get it back if you don’t score better?









  • Can I sell the swords and shortbows? And their endless supply of arrows? Or maybe I have the skeletons shoot at me, but they hit a slime block on a piston that bounces the arrows up and down and keeps them from despawning and then I can launch all of them at an invader at once.



  • And isn’t there The Tarasque who is basically a you fucking loose statblock

    Mostly. They really bungled it in the 2014 statblock. Other editions gave it some combination of ranged attacks, regeneration, a way to cancel flight, and a burrow speed. In 2014, it had none of these. A level 5 Wizard could borrow a Repeating heavy crossbow from an Artificer, repeatedly cast Phantom Steed to stay out of its range, and take it down on its own. Or instead of a wizard, use an Aarakocra from Elemental Evil Player’s Companion with 2 levels in Rogue (so it can learn Cunning Action), and it will be able to fly faster than the Tarrasque. Unless you use Chase rules.

    In 2024, they have a ranged attack and a burrow speed, and they’re significantly faster. It’s hard to just attack from a safe distance and they can always just head underground. But if you can get 150 feet in the air, you’re at an impasse where neither can hurt the other. And a high-level party has a lot of crazy tools at their disposal.

    The problem isn’t enemies that are too hard or too easy. The problem is the GM not knowing ahead of time which it will be.