Maybe it’s an initiative roll.
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The trick is to leave them permanently petrified instead of killing them.
Why would you kill the lich? Just cast Stone to Flesh and leave them petrified forever. If you really want to be thorough, you can trap them in a demiplane just before casting Private Sanctum for the 365th time permanently blocking it from interplanar travel.
I’d rather have the body with the soul kept in a constant state of euphoria.
Archpawn@lemmy.worldto
RPGMemes @ttrpg.network•Players shouldn't ever be too comfortable
6·3 months agoAnd sometimes the official stats suck. The 2014 Tarrasque was just sad. And if Tabaxis get Cat’s Claws, Cat’s Talent, Feline Agility, and Darkvision, cats should have those too. Along with a jump height of more than -1 feet.
Archpawn@lemmy.worldto
RPGMemes @ttrpg.network•When your a bard, every hole looks peggable
8·4 months agoFantasy hero: Slay the dragon
Donkey: Lay the dragon
Minecraft speedrunner: Yes
Archpawn@lemmy.worldto
RPGMemes @ttrpg.network•Tales From the Tables episode 61: Stage Fright
5·4 months agoI’ve been reading it on Deviantart.
I was thinking of that as a house rule for Mutants and Masterminds (which has a similar system, but is much more generous with the reroll). I think it’s better if you don’t feel like you wasted the Hero Point because you rolled low.
That said, it works best if it’s a success/fail type thing. I understand pathfinder has a lot of things with critical success and critical failure. I guess you get it back if you don’t score better?
It depends. Did I learn Gentle Repose, and is that staff worth more than 2,500 gp?
I see no reason it wouldn’t. It’s not casting or concentrating on a spell. My question: does it take the damage instead before or after your damage resistance is applied?
Archpawn@lemmy.worldto
RPGMemes @ttrpg.network•I don't care if it's optimal, as long as it is stupid and works!
11·4 months agoWhile mounted on it, you can make any spell you cast that targets only you also target the mount.
It doesn’t say “targets self”. It says “targets only you”.
Archpawn@lemmy.worldto
RPGMemes @ttrpg.network•I don't care if it's optimal, as long as it is stupid and works!
2·4 months agoIt’s already a celestial, a fey, or a fiend rhino. Given that, having wings isn’t surprising.
Archpawn@lemmy.worldto
RPGMemes @ttrpg.network•I don't care if it's optimal, as long as it is stupid and works!
8·4 months agoThat sounds entirely reasonable. Why the meme?
Edit: Does “targets you only” mean it has to have a target of self, or just that in this casting it is only targeting you? I’m thinking cast Dragon’s Breath on yourself and share it with your steed, and now both of you get a breath weapon.
2013 was in 1988. 2020 was in 1990
Imagine this with no context.
Can I sell the swords and shortbows? And their endless supply of arrows? Or maybe I have the skeletons shoot at me, but they hit a slime block on a piston that bounces the arrows up and down and keeps them from despawning and then I can launch all of them at an invader at once.
Does Animate Dead give them a sword and bow? And arrows?
Archpawn@lemmy.worldto
RPGMemes @ttrpg.network•Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.
18·1 year agoAnd isn’t there The Tarasque who is basically a you fucking loose statblock
Mostly. They really bungled it in the 2014 statblock. Other editions gave it some combination of ranged attacks, regeneration, a way to cancel flight, and a burrow speed. In 2014, it had none of these. A level 5 Wizard could borrow a Repeating heavy crossbow from an Artificer, repeatedly cast Phantom Steed to stay out of its range, and take it down on its own. Or instead of a wizard, use an Aarakocra from Elemental Evil Player’s Companion with 2 levels in Rogue (so it can learn Cunning Action), and it will be able to fly faster than the Tarrasque. Unless you use Chase rules.
In 2024, they have a ranged attack and a burrow speed, and they’re significantly faster. It’s hard to just attack from a safe distance and they can always just head underground. But if you can get 150 feet in the air, you’re at an impasse where neither can hurt the other. And a high-level party has a lot of crazy tools at their disposal.
The problem isn’t enemies that are too hard or too easy. The problem is the GM not knowing ahead of time which it will be.
Did someone make alternate dice rules? Those are insane. Nine pages of rules, and it’s effectively impossible to figure out your odds of success.

What does that have to do with Karma?