The first time I just didn’t Get It™ and kept dying to uuuuh I think some scaly raptor doggos. But the damn good music and the monster designs lured me again and I gave it a try and among other things, I learned that the first time I tried I had been wandering into the Hard Mode section of the game, into which you can head at T=0 without warning. I guess that’s why I kept dying. Oh well.
That defo taught me to READ THE TEXT of the NPC dialogues and the item and quest descriptions and such. And the game is much better with that.
Defo World did some good preparing the players for the initial playthroughs.
That said, I do find some part of the charm in MH is that - in particular for the people who don’t like to read and want to just jump right away into the DPS part of the game - it uses a very “experience is the best teacher” approach. Until World for example we didn’t really have hitzone and hitbounce information, we learned it on-the-go (then again, back then for most monsters those things didn’t matter, not even for Elders; you can just as well kill a Teostra by stepping your weapon on its toes several times, and it is actually safer).
Monster Hunter (I tink it was 4U).
The first time I just didn’t Get It™ and kept dying to uuuuh I think some scaly raptor doggos. But the damn good music and the monster designs lured me again and I gave it a try and among other things, I learned that the first time I tried I had been wandering into the Hard Mode section of the game, into which you can head at T=0 without warning. I guess that’s why I kept dying. Oh well.
That defo taught me to READ THE TEXT of the NPC dialogues and the item and quest descriptions and such. And the game is much better with that.
Monster hunter would benefit so much from a decent tutorial in most their games. I think that really helped world, to at least explain some things.
Defo World did some good preparing the players for the initial playthroughs.
That said, I do find some part of the charm in MH is that - in particular for the people who don’t like to read and want to just jump right away into the DPS part of the game - it uses a very “experience is the best teacher” approach. Until World for example we didn’t really have hitzone and hitbounce information, we learned it on-the-go (then again, back then for most monsters those things didn’t matter, not even for Elders; you can just as well kill a Teostra by stepping your weapon on its toes several times, and it is actually safer).