In Critter Park you could let the whole place fill up with litter and the coins kept coming anyway. People playing it figured that out pretty fast
So as of today cleanliness and guest satisfaction multiply snack and ride income, anywhere from x0.5 for a filthy park up to x1.3 for a spotless one. Ingredients cost 10-20 coins per item now instead of a flat 4, and rides went from 3 to 5, so the margins actually mean something
Average engaged time on the phone builds is about 186 seconds a session. Not sure a slow penalty even shows up in that window
Would you punish the messy park at all, or only pay extra for a clean one?
I make it solo, it’s free in the browser https://dumbgamelab.com/play/ppijukland/?lang=en
Do hou have a mechanism for upset guests where they leave early, demand money back or write a bad review?
I feel like individual guests would have their own tolerance to how dirty an enviroment they can handle. Maybe sensativity goes up with higher prices?

