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It seemed obvious that platform speed should come down to thrust to mass ratio. Width mattering never would have occurred to me. So, obviously I’m happy with this change. I guess triangles are in for speed designs now!
I actually liked the speed-based astroid damage. Maybe they could have combined it with health in some way, and not remove the speed-based damage altogether. But I’m also not unhappy with the new system, because it’s easy to understand.
yeah, i think speed based has its place. maybe 1/2 and 1/2.
I agree; though I definitely exploited the speed interactions for finishing the game.




