I’ve noticed that there is no page that covers the idea of orbital racing. There are many names of things called “orbital racing” that doesn’t actually cover the concept. The idea being that you race in a vehicle in orbits around gravity wells. How do I go about creating this without creating a conflict of interest given that I’m developing Slingshot Speeders, which may very well be the first orbital racing game using orbital mechanics to race with time being a factor and delta V usage. The page for “space race” doesn’t cover this concept. Thanks for any help.

  • jaykrown@lemmy.worldOP
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    1 month ago

    easily-calculated best way to get from any place to any other place

    This isn’t true if people can make custom maps and there are n-body physics. You could argue the same thing for almost any racing game depending on where you shift the goal post. The real-time piloting skill is what makes it racing.