Gameboy emulator in Java and Kotlin. Contribute to trekawek/coffee-gb development by creating an account on GitHub.
- Datel: boot the game through an Action Replay Online (#66) in #92
- Emulate the CGB infrared port and the Full Changer (#94) in #95
- Emulate the MBC5 rumble motor (#93) in #96
- Game-controller support via SDL2 (#78) in #97
- Find system SDL2 on macOS so game controllers work there (#78) in #98
- Add Daid test suite support and plain ROM+RAM handling in #110
- Add integration ROM test suites and related fixtures in #115
- Add MBC30 banking support in #116
- Fix BullyGB hardware checks in #118
- Fix MBC3 real-time clock behavior in #119
- Add CGB Acid test to CI in #121
- Fix SameSuite hardware timing in #128
- Fix Joust & Defender trainer screen in #129
- Support BHGOS multicart banking in #130
- Blank the first DMG frame after LCD enable in #132
- Fix SGB transfer capture timing in #134
- Integrate mooneye-wilbertpol suite in #138
- Support Bung EMS mapper for Cube Raider in #141
- Show the Crazy Castle 3 trainer in #140
- Fix Bo Jackson scoreboard rendering in #142
- Fix Bomberman Collection SGB graphics in #143
- Parallelize integration test profiles and CI in #153
- Emulate MainBlow Bung flashcart RAM in #152
- Fix Initial D Gaiden STAT interrupt lockup in #150
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Interesting, an emulator distributed as a Java binary. Also if I remember correctly from the time I did programming, Kotlin would make it specially possible to port to Android, no?
Not sure. Android programming uses Kotlin but android is also very different. Back when Android Java porting a Java program to Android was required a lot of work.



