About Nintendo doing “physical” medias…

A continuation of problems I am noticing in the Switch 2: https://thebrainbin.org/m/consolemods@lemmy.sdf.org/p/749690/-#post-comment-593213

#Nintendo #PhysicalMedia

Going a bit by memory here since I didn’t have much time then and it only crossed my mind a few days later, today:

I went to a physical game store while traveling earlier this week, and it had quite a few more Switch/Switch 2 games than the store I usually go to. In retrospect, of about 20 games densely put in a same shelf, ~10 were Switch games, and of the ~10 Switch 2 games, about half were game key cards.

Switch and Switch 2 game cases look similar, and the glorified downloaders in the shelf were tucked in ways it was even harder to tell they aren’t offline cartridges. Also, the store is in São Paulo, the biggest city in the country, and in a central area on top of that. I wonder if the games were placed as they were to induce people to buy games stuck in stock, which shouldn’t be the case in those geographic conditions. Perhaps people are aware of the problem these game key cards are?

But also, considering it’s harder to tell in an online catalogue what is and isn’t a game key card, I am left with the numbers I noticed from a retail store with more options. If 50% of the Switch 2 games there are just glorified downloaders, even with leftover stock, I would still presume the number of such devices claiming to be “game key cards” (implying physical games by plain English) that Nintendo is pumping out or letting partner developers pump out would generally be high too. And going by this line of thought, could Nintendo perhaps be trying to pull the same as Sony did, but as slow as they do to apply pretty much anything?