And it looks like it’ll be co-op.
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Aginst the Storm was my favorite game design solution back when it came out. Solving the problem of city builders, where the early game is kinda fun until you set production chains up and the game slows down in the later parts, by just making it a roguelike, so you are always playing the (for some) more fun early game.
I would have never thought a city-builder roguelike would be a viable fusion of genres, but they really did pull it off.
I do agree that the mid to late game can get a bit predictable.



