I have a farm in the End, the products of which need to be brought to the Overworld. A minecart track seemed the obvious solution.
Constructing a minecart track from the End to the Overworld is simple enough, but I’m having difficulty constructing the return track.
I could manually drag shulker boxes of minecart chests from the Overworld to the End every now and then, but a closed loop seems more elegant.
Is there a way to send a minecart through the End portal and have it land on a track?
You can certainly drop a minecart through an End portal, but the core problem I suspect you’re going to run into is that any time an entity enters the End, it clears out the 5x3x5 area above the spawn platform, so that’s all your rails gone. So while you can’t have it land directly on a track, you do have some workarounds:
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Add a passive iron and bamboo farm near your other farms and automatically manufacture chest minecarts on-site. Tedious to set up and it doesn’t actually recycle the minecarts, but of the available options it has the fewest points of failure.
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Build some complicated mechanism to manually assemble a rail system every time a minecart comes through the portal and then disassemble it after it leaves, and just hope it doesn’t get erased itself. Don’t do that one because it’s dumb and will break but it’s fun to think about.
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Use a water stream to push the minecart off the spawn platform and onto a rail; the water will get erased every time something passes through the portal, but if you put the water sources beside the spawn platform it’ll automatically refill itself. Probably the most reliable way to cycle minecarts, but you will have to turn your End spawn into a wading pool.
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Entities maintain momentum when passing through portals, so if you shoot the cart through the portal fast enough you may be able to just wing it directly onto a rail just off the spawn platform. It’d take a bit of aim to get the speed and trajectory lined up right, and even then minecart physics are inconsistent on a good day, but you won’t have to get your shoes wet.
There is a method to prevent the obsidian in the end reapawning but I can’t remember it.
Saw it on a docm77 episode where he made a sand duper
method to prevent the obsidian in the end reapawning
Would that be the tripwire and silly string method? I think that was patched after 1.20.6.
Yeah I think it relied on update suppression which got needed hard
Thanks for the detailed writeup!
have to turn your End spawn into a wading pool
The extra wrinkle here is that the farm in question is a concrete powder duper which relies on torches to break the falling blocks. Having water on the platform risks washing away the torches, and also risks converting the concrete powder to concrete.
if you shoot the cart through the portal fast enough you may be able to just wing it directly onto a rail just off the spawn platform
Ooh, this is an attractive idea. I think I’ll try this next. (Edit: It worked!)
passive iron and bamboo farm near your other farms and automatically manufacture chest minecarts
Yup, this was going to be my fallback if I can’t get a continuous loop going :)
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