I have been keeping an eye on Terra Invicta for interest in the space development side of the game mostly. But now that it’s released I’ve decided, reluctantly, that it is not for me as it’s basically two different games stapled together, with some deeply questionable design choices.

Thinking about it gave me that spreadsheet game itch and it occurred to me that something that puts a grand strategy spin on kerbal space program would be really cool! Focus on mission planning, management, and R&D for early space flight through near future space industrial development/mining/permanent bases.

Has anyone heard of anything like that? Or should I just cave and give Aurora 4x another go?

  • Kabutor@lemmy.dbzer0.com
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    6 hours ago

    as a boardgame you can have a look at Leaving Earth or to something more complex like High Frontier 4 All.

    Computer I played MArs Horizon, but I wasn’t a big fun, mostly because at the end I discover that I enjoy the planning but i also enjoy the handling of the ship

    • SincerityIsCool@lemmy.caOP
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      5 hours ago

      Can you elaborate on your critique of Mars Horizon? Someone else recommended it so I have been looking in to it.

      • TheAlbatross@lemmy.blahaj.zone
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        5 hours ago

        Personally, I found the card game element interesting for a bit and then tedious and ultimately I went back to KSP. But I also wanted more direct control and other KSP elements that Mars Horizon didn’t quite scratch.

  • TheAlbatross@lemmy.blahaj.zone
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    23 hours ago

    Aurora 4X seems closest to what you want, that I know of, at least.

    Mars Horizon might get a bit close, but I think it’s a little more simple than you’re looking for. There’s a demo for it on Steam so it’s easy to try, at least.

    • SincerityIsCool@lemmy.caOP
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      23 hours ago

      Mars Horizon looks fun, thanks! Definitely more of a straight up KSP successor than a strategy game, but it might scratch the itch enough to save me a few hundred hours from trying Aurora.

  • I_Jedi@lemmy.today
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    19 hours ago

    Starcom: Nexus

    It sorta counts if you’re okay with a 2D KSP.

    You have to plan out your ship design, like KSP. And you have to exploit weaknesses in enemy ships to take them out. You also have to deal with inertia when flying around.

  • foxblood@lemmy.zip
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    23 hours ago

    I remember Distant worlds: universe scratching that itch for me a while ago. I know there is a distant worlds 2 but it might be a bit before it reaches the same scale. Nothing quite like a game so immense that by default it does most of it for you and just asks you to sign off on things (that option can be changed ofc).

    Unsure how it runs these days, it looks like steam reviews are having some issues running it but i used to play it on windows 10 just fine. Hefty sale too on steam

    • SincerityIsCool@lemmy.caOP
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      23 hours ago

      Hmm. Different scale for sure, but Distant Worlds 2 is in my backlog so I should probably try it again before Aurora. Thanks for the suggestion!

  • circuitfarmer
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    23 hours ago

    Maybe too simplistic for what you’re looking for, but Buzz Aldrin’s Space Program Manager allows you to do some of it.

    It’s based on an older title IIRC, and it’s a game more tuned towards education with relatively few graphical elements. You won’t be flying missions directly, nor do you have sandbox capabilities, but for mission planning / R and D / mission control, there is some fun to be had.

    I go back to it occasionally.