Valve put up their Steam Year In Review 2025 and initially, they made it seem like their hardware plans were a lot more uncertain but they've since clarified.
The Frame supports foveated rendering so that will help reduce the requirements a bit. Additionally, while the game looks impressive, it’s mostly corridors and the like so it’s not doing a huge amount of GPU work.
I might be remembering incorrectly, but didn’t the Frame support foviated streaming not rendering? As in, isn’t foviated rendering a game specific thing, not a headset specific thing?
The headset has eye tracking to make it possible, but yes, apps have to implement foveated rendering for it to work.
I think it is possible for the VR compositor to do some eye tracking optimizations for the app without the app doing special stuff, but I don’t know how much that helps (or if it’s even implemented in SteamVR).
The Frame supports foveated rendering so that will help reduce the requirements a bit. Additionally, while the game looks impressive, it’s mostly corridors and the like so it’s not doing a huge amount of GPU work.
I might be remembering incorrectly, but didn’t the Frame support foviated streaming not rendering? As in, isn’t foviated rendering a game specific thing, not a headset specific thing?
The headset has eye tracking to make it possible, but yes, apps have to implement foveated rendering for it to work.
I think it is possible for the VR compositor to do some eye tracking optimizations for the app without the app doing special stuff, but I don’t know how much that helps (or if it’s even implemented in SteamVR).
It supports both, but yeah, for rendering it will require updates to the game.