What’s up PF2E people!

Before Reddit imploded, there was someone who made an incredibly detailed analysis of the utility of True Strike vs. Magic Weapon, with spreadsheets and all.

Well, I’m making a homebrew rule for armor in PF2E to make it so that armor provides provides both an AC boost as well as resistance to physical damage. This would also add multiple layers of armor, so different resistances apply depending on whether the opponent hits your plate, or else rolls a precise enough attack to hit the mail beneath it, or finds a gap to hit your gambeson, or bypasses your armor altogether with a clean strike to your squishy bits.

Obviously, this is a REALLY dicy proposition in a system that wasn’t built with such resistances in mind, but I have some ideas that could work well for people who enjoy fleshing out their character’s kit with a lot more flavor.

Anyone know where Balance Spreadsheet Analysis Guy went after the subreddit was purged? Is he here, walking among the lemmings?? Or maybe you’re interested in adding obnoxious layers of complexity to your Champion, for immersion’s sake? If you’d like to help me formulate these alternate rules in a way that is balanced and fun, please let me know!