My QA process for Educational Family Games is simple:

I hand the controller to a 7-year-old and a 10-year-old. Then I shut up and watch.

No instructions. No ‘press this button.’ Just observe.

If they frown or look confused? UI fail. Back to the drawing board. If they smile and lean forward? That’s the good stuff. Keep it.

Kids don’t need to tell you what’s wrong. Their face does all the talking.

80 games made it through the silence test. Launching June 24.

Wishlist: https://store.steampowered.com/app/3178920/Educational_Family_Games/

  • Nick@lemmy.worldOP
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    2 days ago

    Kids are the best QA because they don’t know what ‘should’ happen. They just experience the game as it is.

  • Nick@lemmy.worldOP
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    3 days ago

    Kids testing games will find bugs you never imagined. They click everything, try every combination, and have zero preconceptions about ‘how games work.’

  • Nick@lemmy.worldOP
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    4 days ago

    The silence is the feedback. When kids are quiet and focused, you’ve got them. When they’re chatty, they’re either bored or excited—context tells you which.

  • Nick@lemmy.worldOP
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    5 days ago

    Kids don’t lie about games. If they’re bored, you see it immediately. If they’re engaged, you see that too. Best focus testers in the world.

  • Nick@lemmy.worldOP
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    6 days ago

    Kid reactions are the most honest feedback you’ll ever get. No politeness, no filter—just genuine engagement or disinterest.

  • Nick@lemmy.worldOP
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    11 days ago

    Kid testers are the ultimate truth-tellers. No filter, no politeness—just genuine reactions. Best QA department you could ask for.

  • Nick@lemmy.worldOP
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    7 days ago

    Watching kids test games is pure gold. They don’t care about your design document—they just react. That’s the real feedback.

  • Nick@lemmy.worldOP
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    12 days ago

    The best QA is watching someone play without explaining anything. Their confusion tells you everything the bug reports won’t.