Although they could be frustrating at times, I found the challenges to be quite a fun experience. They really do make you think about the game differently than just playing normal runs.
I finally wrapped up the last three challenge over the past week so I thought I’d share my builds and thoughts on those three.
Golden Needle:
This was the most difficult challenge for me BY FAR. I started this one over two months ago I think. It was the only challenge that made me put the game aside for a while. I just got tired of losing over and over so I had to take a break, only playing an occasional game or two here or there.
Last week I started playing again more often and finally lucked into the run I needed.
- Banner - A solid chips joker for Golden Needle because of the extra discards you get on this run
- Abstract Joker - I grabbed this early on for some +Mult and it ended up lasting me the entire run
- The Duo (Negative) - I got this from a Negative Tag right after I had pivoted away from flushes and was very helpful for scoring in the early mid game
- Throwback - I normally don’t skip a whole lot but I had taken the Negative Tag skip earlier so it already had some scaling and it made me more comfortable taking other skips later on
- Acrobat - Oh hell yeah! You only have one hand on Golden Needle so that x3 kicks in every time!
- Trousers (Holographic) - IIRC I picked this up in the small blind of ante 7 so I didn’t end up scaling it too much but I had just had a banana go extinct so I picked it up just for being holographic to replace some of that +Mult
- Campfire - Grabbed this at the last shop of Ante 7. Then I spent ante 8 just buying whatever so that I could scale it up before the boss
If you count those up, obviously there was another negative one but I didn’t remember which. I’m pretty sure it was a natural one that showed up in the shop but not sure which one.
Four x-Mult jokers seems very lucky to me but, hey, I finally managed to beat this challenge! I got the Amber Acorn as the final boss but I did the trick where I just grabbed the Abstract Joker before the jokers shuffled so that I could ensure it was the leftmost joker. The Trousers ended up as the rightmost joker but I had scaled up the Campfire enough that it didn’t matter.
Phew! Finally, after countless runs, Golden Needle was done!
Cruelty:
I got INSANELY LUCKY on this one. Third try. I would wager that the number of people who beat this within three tries is extremely tiny, and I certainly don’t mean to imply that it’s because I’m incredible at this game or anything. This was pure luck but after the pain of Golden Needle I was ecstatic to pull this one off so quickly.
I don’t really even know what to say about this challenge. I got a Red Card in ante 2 which gave me +Mult I could scale for the rest of the run. Then a Wee Joker in ante 4 gave me chips scaling.
After that, it was pretty much over. In the end my third joker was Throwback but I don’t think I even needed it. Verdant Leaf as the final boss was no problem at all since all my scoring came from my jokers, not my cards.
Jokerless:
This one took a lot of attempts but not nearly as many as Golden Needle. I tried a bunch of different builds trying to make this work. Flush builds usually failed to score enough in later antes, straight builds I couldn’t draw consistently enough, a promising flush five run (from a spectral followed by some World tarots) fell apart as soon as I failed to draw the flush five.
My winning run had an Immolate on ante 2 which gave a very helpful early influx of cash and eliminated several hearts and spades so I started building toward diamonds and clubs. After a little while of building them out equally, I ended up getting so many Star tarots that I pivoted entirely to diamonds.
Somewhere around ante 4 I got a red seal nine of diamonds when I had a Chariot on hand that I immediately used on it, so that gave a good amount of scoring every time I managed to draw it.
In the mid game I was worried that I didn’t have consistent flush scaling. No blue seals and no Telescope. I did eventually get a blue seal steel club which came in handy although I couldn’t draw it as consistently as I would have liked. But a little while later I got a major prize of a glass blue seal diamond. Glass diamonds carried me through a bunch of antes and the blue seal gave me a lot of scaling along the way. Fortunately I was able to Death that card a couple times too.
I did manage to get the Telescope eventually (ante 6?), so with the blue seals I got eventually and some other fortunate Jupiter appearances my flush level was up to 23 for the final boss.
I was also lucky enough to have found several Justices along the way, which not only got me out of some risky mid game blinds but left me with enough glass cards to beat the Violet Vessel in ante 8.
Ultimately, a lot of things went my way on that run but I suppose that’s how it goes for everyone who beats this challenge. But I was quite surprised that I managed to beat this one in just a few days after how long it took me to defeat the Golden Needle challenge.
Like I mentioned at the beginning I did enjoy doing all these challenges but I am also excited about going back to trying to beat more decks on gold stake. What a fun game this is!
Congratulations!
Though I don’t know why everyone found Golden Needle so hard. Maybe I was just lucky, it surely wasn’t easy but it was definitely easier than Jokerless for me :D
Congrats! I can’t even beat a single run…I just must not be understanding what I’m supposed to do.
Thanks!
I also felt that way when I first started playing, so don’t lose hope! Just keep at it and you’ll get better. I also found it pretty helpful to watch some YouTube videos, particularly the ones from Balatro University.
Oh I haven’t heard of them. I’ll look them up, thanks!
Congratulations 🎉👏🎉👏👏👏🎉
I agree with golden needle being the most difficult.
I thought jokerless was good training and that it made me a genuinely better player.
Jokerless took me forever, man. I consistently had bad RNG and couldn’t find steel / red seals for the life of me. This was also before they buffed blue seals, it previously gave you a random planet card if I remember correctly, as opposed to your most played hand which is genuinely useful.
This was also before they buffed blue seals, it previously gave you a random planet card if I remember correctly, as opposed to your most played hand which is genuinely useful.
What?! That sounds incredibly difficult! Hats off to you for beating Jokerless back then!
My #1 priority on my runs on those later challenges was getting standard packs and spectrals to get blue seals. The value of a blue seal, especially in Jokerless, is incredible. Honestly finishing all the challenges made me rate blue seals and Mime a lot higher. Mime’s already one of the better jokers, so I think it’s probably S tier for me now.
I really learned how much I had underestimated planet cards in general. The repeated payoff of blue seals is ridiculously powerful!
Yeah even the hands that don’t scale super well (high card, pair, two pair) get enough chips from getting 5 or 6 levels that you don’t need to run a chips joker, and if you get them to like level 20 more xmult or econ jokers become superior to flat mult jokers.



