I’m not the most avid enjoyer of either of these franchises [just a personal preference, I find civ to be too “board game” like, when I prefer more simulation like games], but I was trying to think of why the new system [civ switching] felt off to me. Maybe this was obvious to other people but I finally realized what bugged me about it.

It’s just too rigid. You’re always switching from Rome into spain or something like that. But the problem is that it doesn’t feel like your civ is evolving, because it isn’t. It’s just changing into a different one.

Imo, the best way to make these systems is to not have a “civ” at all. Rather decide the characteristics of your civ. This could be as broad as “sailing culture” to replicate civs like the Polynesians and phonecia, or it could be as specific as to what writing system you use, or if you even have one. But instead of just being “Spain but slightly different” it actually feels like you’re going on a journey and forging your own civilization through a story. This would be great if you could get some anthropologists to work on it, along with political economists.

In another example, maybe certain traits could be decided over a long period of time. I.e, being stable could give you a trait that promotes staying at peace and not expanding, but at the cost of making changes in government harder and harder the longer you are in that position [i.e, pre-1911 china].

Or they could be instigated by some event and become more ingrained if they aren’t changed. For example, you could choose between forms of government justification. Perhaps you would have bread and circuses, which would make you really stable as long as you have a surplus of food and amenities, but unstable if you lacked them. Conversely a divine right of kings would make people more docile in general but requires an organized religion and you need some religous or legal justification for wars against people on the same continent [or something. Idea is WIP obviously]. The game should also force some amount of instability on you, but should also make that a good thing in some cases. If you have a government that’s too stable, like mentioned above, then maybe you slow down tech and cultural advancement, or economic ones. Or at a certain point it’s just impossible to keep your government if the modern economy is incongruent with your civ. [This shouldn’t require a complex pop system or anything. Just as you advance through the tech tree your settlements will have a system of deciding economic and political power of classes(as in, economic decides who the main producers of society are and political decides what change can be enacted). So if x settlements have dominant proletariat economic power but dominant Bourgeois political power, then in times of instability there can be a revolution to replace the Bourgeois power with proletarian power. [Note:this should actually be a tiered system, or have a third thing called control I.e, peasants and serfs could be the dominant economic power but can’t actually take political power without the help of another class like the Bourgeoisie or proletariat. So a settlement could have peasant economic power, Bourgeois political fervor, and land owner political control.]

Obviously this does lose a large chunk of the appeal of civ being more board game like and leading a civ with a leader who both give bonuses you need to play around to win. But I feel like both humankind and civ 7 need to go “all in” on the idea for it to work, rather than going half and half and pleasing no one.

[Note: Obviously all of the ideas here are half baked examples. This came to me right after i woke up from a nap. Also no I will not try developing it myself because I’m not an anthropologist and more importantly my coding skills are less than abysmal. I more just wanted to rant because trying to figure out my problem with both of these games was bugging me]

  • Large Bullfrog@lemmygrad.ml
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    24 hours ago

    Yeah I took one look at Civ 7 and immediately said nope. Automatically turning into an entirely different Civ with each age by itself sounds awful (especially with Native American civs turning into USA…what?). It think it speaks volumes that Civ 5, which released in 2010, is right now still holding twice the number of concurrent players on Steam that Civ 7 has.

      • Ember_NE@lemmygrad.ml
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        1 day ago

        It’s fun but as far as being a simulation of marxist economics it fails completely. It doesn’t treat commodities as physical entities but abstracts it as a “flow”, so it can’t really represent overproduction crisises, there is no real market uncertainty, etc. Also it suffers from the PDX game curse of running too damn slow 😭

      • CriticalResist8@lemmygrad.ml
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        2 days ago

        lol this is a bit of a rant but when I played it (shortly after release) the in-depth systems were all already there but mostly irrelevant unless you were doing deep optimization. For example if you had a capitalist economy it was advisable to stay a little bit in debt because you were indebted to your own bourgeoisie who invested that money and paid it back in other ways, so ultimately you made more from the debt than you paid in interest. But it did show a limitation in that you can make the systems super deep and convoluted but if players won’t ever see them or influence them, then is there really a point over doing a coin flip?

        edit: I checked out from PDX games at this point and will grind out the rest of my years on EU4 still lol. Last good game they made before the full switch to DLC nightmare and new publishing policy (EU4 got the brunt of it but also started before that policy). EU5 has you go through the black plague 10 years into the game without fail, I have no idea why they didn’t just keep the 1444 start.

        • ☭CommieWolf☆@lemmygrad.ml
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          1 day ago

          As a fellow eu4 fan, I’m nearly certain they’ve removed 1444 start date solely to sell it back as DLC. They’ve done similarly in crusader Kings, and I don’t doubt it’s their plan here too. Also I agree wholeheartedly about your Victoria 3 experience. The game is so focused on its economy system, which is ironically less authentic than what was there in Victoria 2, all while every other aspect of the game was gutted out for rng based dice rolls. I can somewhat understand this for warfare (although the system is still atrocious), but the way you changed your laws by incrementally and endlessly rolling events in your parliament or whatever was mind numbing to the point it’s what put me off the game and modern paradox for good.

          Also @Conselheiro@lemmygrad.ml is totally right about creamapi, must have for EU4 particularly.

          • CriticalResist8@lemmygrad.ml
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            1 day ago

            It sucks, Paradox was really becoming a household name around 2015 then they decided to get predatory. Magicka was among the last good games they made, then the early EU4, and since then it’s only been downhill. They pump these ‘grand strategy’ games out and then milk them for years worth of DLCs. I’ve bought all the DLCs for EU4 but that’s because I’ve been playing that game consistently since day 1 (and I usually get them from resellers for cheaper lol). Now everyone knows you wait at least 2 years before playing a new PDX game so they can patch it. Even when HOI4 came out fans of 3 said it wasn’t nowhere near as deep or engaging.

            It’s just disappointing cause I remember when they were the studio that did whatever weird idea they had in their heads, and getting a paradox game provided good value – if only because it had some interesting ideas in it. Today when you see Paradox is behind it you know it’s going to be a miss. Like Vampire the Masquerade 2. We finally got a sequel and… only half the reviews are positive.

        • Conselheiro@lemmygrad.ml
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          2 days ago

          If you haven’t checked out Victoria 2, I three-quarters-heartledly recommend it. The deep convoluted systems are actually really important (and really convoluted) in that one, and there’s a lot of cool emergent stuff from the simulation. It’s also incredibly messy and really shows its age, but it’ll make for some fun hours of play if you use the community patches.

          piracy

          Also, there’s this tool called Cream API that allows running the DLCs for steam games without buying them.

            • Conselheiro@lemmygrad.ml
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              24 hours ago

              As far as I know there has never been a steam-account-level ban reported from using it, though some people have been banned from individual online games like Rocket League due to anticheat.

        • Jeanne-Paul Marat@lemmygrad.mlOP
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          2 days ago

          Victoria 3 still has the dlc problems but the free patches have helped.

          For eu5, I haven’t played it but I much prefer the 1337 start date. The problem with the 1444 one is that all the big players are kinda already decided. England never goes Angevine, France doesn’t even want England anyway, Austria is already strong and the emporer, the Ming essentially start in their golden age, the ottomans are already starting their intial roll onto Constantinople, and Spain and Portugal are already set to be the main colonizers. Sure there’s some things like Hungary and Prussia, but imo 1337 starts with a much more variable start date. The 100 years war is at the beginning and not the end, the ottomans have to actually defeat the varna crusade, the yuan are teetering on collapse and you either have to save them or arise out of them, etc. I think that’s more interesting than “oh look Spain took over the entire new world again”

          • CriticalResist8@lemmygrad.ml
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            2 days ago

            I find 1444 to be an interesting start exactly because there’s so much to pick from. But PDX games are games you cheese through and through, which explains why I stay on EU4 and don’t stray too far lol after I put in all this time learning it. You have to learn all the mechanics, the events and the ways to trigger the events and cheese and abuse as much as possible to get exactly the result you want; I think they went for consistency when it comes to EU4’s design, some events are hard-coded to always fire a certain way if the AI receives it and cannot deviate from it.

            It’s very cheesy, and playing the games historically will only get you so far in PDX games which can be seen as a drawback since most people (me included) when they first pick it up want to recreate historical events. For example there’s an achievement to conquer Britain as Ming (named the copium wars lol). The best strat is to form a line moving northwest and through russia and sweden, then attack Britain from the norwegian shoreline. You can win the achievement by the 1520s and never have to no CB since you have the force tributary state CB on any neighbor. From there I guess you could continue to conquer Europe early and prevent both Spain and the Ottomans from ever developing.

            I wish they would overhaul Africa in one last DLC though, it’s still a severly underlooked area of the world even after they’ve overhauled every other region (mostly).

        • Jeanne-Paul Marat@lemmygrad.mlOP
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          2 days ago

          That’s not fair, the game has gotten a lot better over the updates. It certainly has its problems but it’s not the nothing Sim it was when I first released

          • p0ntyp00l@lemmygrad.ml
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            2 days ago

            There’s way more to do now than at launch but I accept the critique that it’s a spreadsheet sim lol every year I get back into it for like a week before ragequitting when the bourgeoisie stomp me to death for the tiny incremental concessions I give to my proles

  • p0ntyp00l@lemmygrad.ml
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    2 days ago

    I’m a massive Civ fan and have been for half my life at this point and I was totally flabbergasted at how awful 7 turned out.

    I didn’t expect it to be some kind of historical materialism simulator because 6 definitely felt like more of a (liberal) history-themed board game and I loved it for that, but holy hell what a disaster. I refunded the complete edition after like 4 hours and am really glad I did. I feel like every time I learn something new about the game it’s some horrible design choice like removing canals, or making economic victories dependent on railroads (???), or getting rid of the policy system, or getting rid of city states… the list goes on and on. For every good idea they had, like replacing barbarians with Independent Peoples, there’s like 4 dealbreakers.

    Making your whole civ reset when the age changes is straight up braindead and feels like both a terrible misinterpretation of how and why crises unfold throughout history and also a band-aid solution to prevent anybody from getting “left behind”. At that point why not just have every civ win the game? It’s just so obvious that they made a game for smarmy streamers like Sips to “break” so they can slap it on their youtube channel and get 10 kajillion updoots and thereby get tons of free marketing.

    And the UI my GOD. Hands down the ugliest UI in any civ game or any other 4X game I’ve played from the last 15 years. Sins of a Solar Empire looked better. Civ 5 looked better. It fr looks like an indie game made by a single person (and even then that’s no excuse because games like Stardew exist).

    I could go on and on but you get the picture; Firaxis decided to rip off a lesser title like Humankind while also trying and failing to re-invent the wheel. 7 looks worse and plays worse than Revolutions and that was a nintendo DS game that cost a fraction of what I paid for 7.

  • I Cast Fist@programming.dev
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    2 days ago

    Empire Earth, which was an RTS, allowed players to create custom civilizations with any of the many bonuses, up to a point limit (it also led to several hilariously broken custom civs). Sounds like none of the long, turn based civilization games offer anything similar and, indeed, that makes them more rigid. Come to think of it, most 4x type games that have some sort specific race/civ bonus don’t offer customization, or are very limited.