• gayspacemarxist [comrade/them, she/her]@hexbear.net
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    14 hours ago

    idk how you could ever get acceptable latency with that kind of setup, but ig that’s the essential problem that cloud gaming is trying to solve. iirc it kinda work OK if you have really good wifi signal or ethernet, but any kind of hiccup is extremely noticeable. here’s to hoping physics is on our side on this one.

    • doodoo_wizard@lemmy.ml
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      12 hours ago

      Not to be all “um, actually!” but mmo people are basically cloud gaming and the technology to make all the decisions centrally on a server and then communicate their results clearly to the players while also limiting the type of engagement a player can have with the mechanics has been in active development for three decades now.

    • jackmaoist [none/use name]@hexbear.net
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      14 hours ago

      Capitalism is about making a monopoly and monetizing shitty solutions. Cappies don’t care about terms like ‘ping’. They’ll jack up hardware prices and force people into renting compute.

      • devils_dust@lemmygrad.ml
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        13 hours ago

        For the techies in the audience, remember that time when it was microservices everywhere? Nothing convinces me that it wasn’t another demand gen scam for cloud compute, a baby version of the one in the article

    • I use a remote desktop so I can cad on a laptop, and it runs better than it would if it were running locally. Most companies and universities have some sort of remote VM solution so they don’t need to issue ridiculous gaming laptops to everyone who has to run solid works. The technology is here, just not the adaptation.