There’s a specific format of game that rose up in the Flash era that I’ve tentatively named “loopers”: those that have a simple curve of incremental upgrades that facilitate higher scores and more fruitful runs that in turn provide the currency for more upgrades, presenting in microcosm the sort of gradual “from zero to hero” ascension typically only seen in RPGs and even there usually at a much slower pace. Back then it was mostly those games where you’d yeet something at a specific angle and it would go flying for hundreds of yards, but the less common mining variety was one that picked up speed with Motherload and others that resembled the first SteamWorld Dig and continued to evolve from there. A Game About Digging a Hole simplifies the process even further while adapting it to the lesser seen 3D format, where the whole goal is to dig up your backyard in search of treasure. That is pretty much the entire game: you dig, you occasionally find minerals by way of coal or iron ore, you sell that ore to pay for your electric shovel’s fuel and on upgrades to its efficacy, and you keep on digging ever downward.