Hello, this is Kim Jihoon, director at Project Moon.
I would like to begin by apologizing for yesterday’s adjustment notice that came across as a downgrade of the E.G.O to our users.
I am writing to inform you that the “To Remain Oneself [宁作吾] Hong Lu” adjustments we shared yesterday will be changed.
As opposed to what we shared in the Nov. 17th Scheduled Update Notice, To Remain Oneself [宁作吾] Hong Lu’s behavior will be adjusted to match the description, rather than the other way around.
[ To Remain Oneself [宁作吾] Hong Lu Adjustments ]
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Before : The “[Before Attack] Recuperate SP” effect activated before the unit lost SP from using the E.G.O Skill.
This meant that, if the E.G.O Skill was used at 45 SP, the unit could not gain the benefits of the SP recuperation effect. -
After : We adjusted the “[Before Attack] Recuperate SP” effect to activate after the unit loses SP from using the E.G.O Skill.
With this change, the unit will now receive the benefits of the SP recuperation effect, even if the E.G.O Skill was used at 45 SP.
This is how we reached the decision we shared previously with the Nov. 17th Scheduled Update Notice: We believed fixing the issue would function as both a downgrade and an upgrade at the same time. As we believed that the downsides and upsides of such a change (whether the behavior was adjusted to fit the description or vice versa) were roughly on the same scale, we decided to fix the description to match the behavior so that the current player experience could be maintained as much as possible.
However, we now realize that the benefits of adjusting the behavior to match the description outweigh the downsides of doing so, which we failed to see because we neglected to conduct a detailed review to see in which situations this change would feel like an upgrade or a downgrade. Also, after the announcement, we had the opportunity to receive various input from our users who gave examples of upgrades and downgrades. Consequently, we realized that the downsides of maintaining the behavior as-is and changing the description to match it would come across as a more tangible downgrade than an upgrade.
To conclude, we decided that adjusting the behavior of To Remain Oneself [宁作吾] to match the description would be a greater upgrade to our users than maintaining the current gameplay experience, and will be applying that change accordingly.
We offer our sincerest apology to our users for previously having made a decision that could feel like a downgrade in a matter as important and sensitive as the performance of Identities and E.G.Os.
In similar situations going forward, we will work more closely with the relevant teams to assess in greater detail how the applicable changes, whether implemented or not, might affect the gameplay experience of our users, as well as any inconveniences that might arise.
We understand there may be concerns that future updates might be handled in a similar way, in a manner detrimental to the positive gameplay experience of our users. Because of this, we felt it was important to explain the reasoning behind our patch direction in correcting the behavior-related issue of the “To Remain Oneself” E.G.O itself by engaging our users through this specific notice.
We are preparing to apply Hong Lu’s “To Remain Oneself” E.G.O fix with the November 20th update, when the new version of the application is scheduled to be deployed. While a resubmission and review process is required in the case of mobile platforms, we still expect to be able to release the update in line with the previously announced update schedule.
Should any scheduling issues arise in regards to the update, we will promptly notify you via an additional notice.
Once again, we sincerely apologize to all our users who may have been inconvenienced and disappointed by the previous announcement regarding Hong Lu’s E.G.O “To Remain Oneself [宁作吾]”.

