Daily Pac-Man @DailyPacMan

Unity has announced it will charge a “Runtime fee” to developers whenever their game is installed by a customer, potentially starting as high as $0.20 USD per install

9:44 PM 9/12/23 from Earth 12K Views

Lars Doucet @larsiusprime19h

It occurs to me that Unity’s new pricing model incentivizes developers to get people to buy their games but then never install them. Steam players, you know what to do. You’ve been preparing all your lives for this moment. Remember your training.

  • partial_accumen
    link
    fedilink
    English
    769 months ago

    Can we make a list of EA games that use Unity and community generated scripts to install-and-uninstall over and over again? This would run up huge Unity install bills.

    I dub thee: “Denial of Profit” attack.

    • @cryptiod137@lemmy.world
      link
      fedilink
      English
      299 months ago

      It doesn’t seem like EA has anything major, at least from a quick glance, feelsbadman.

      Hearthstone and BDSP were made on unity, and if they think for a picosecond that Blizzard or Nintendo it going to let them change there TOS on them they are beyond delusional.

    • @funnystuff97@lemmy.world
      link
      fedilink
      English
      20
      edit-2
      9 months ago

      Unity already sort of addressed this, I believe it’s max one install per device (uninstalls and reinstalls don’t count as a charge). No idea at all how they’d keep track of this, but I think the solution is simple: Virtual devices.

      • IzzyScissor
        link
        fedilink
        179 months ago

        They also say that ‘They do not want to track users across devices, so each device will count individually’. They say you can appeal large charges, but only if you can prove that it’s a botnet or bad-faith actors. If it looks like random data, the developers are stuck with the bill.

      • @teruma@lemmy.world
        link
        fedilink
        English
        19 months ago

        I wonder if one could script spinning up a bunch of cloud instances, installing the game, then destroying the instances.Only issue is how to mask your personal identification from the installer (if its even possible), because anyone competent would track that alongside install requests.