• UnderpantsWeevil@lemmy.world
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    10 months ago

    I like the idea as a “Yes, And” improve between the player and the DM or as a writing prompt. But I think a lot of the “punchlines” in these are predicated on the reader not knowing the setting rather than the player.

    A (perhaps literal?) fish-out-of-water Druid as a running gag is easier to implement in prose than gameplay.

    • sbv@sh.itjust.works
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      10 months ago

      It feels like the druid should be flavouring their spells, so the DM can focus on the rest of the game.

      When I play casters, I usually have a handful of situational spells that I rely on, so it’d be pretty easy to come up with a few punchlines for each session.

  • ArbitraryValue@sh.itjust.works
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    10 months ago

    Normal people understand the concept that knowing one language or being familiar with one environment doesn’t automatically let them speak a different language or be familiar with a different environment, so in a setting where druidic magic works like this, druids should know that that’s how it works and not be surprised by it.

    Maybe it would make sense if the magic usually doesn’t work like this but the druid has traveled to different planet or an alternate reality, but then I would probably not present it as comedy.