I am serious. With some slight tweaking, there’s some fertile ground here:
- Set the game on a populated Mars instead of Phobos/Deimos to preserve the basic game structure of intercept enemy ships/respond to terror missions/take out bases
- Plasma rifle/BFG 9000 as early game research options (equivalent to vanilla X-Com’s laser rifle/heavy laser), use Doom 64’s Unmaker and demon weapons as inspiration for late-game tech (heavy plasma/blaster launcher equivalent)
- In Doom and Doom 2 alone there’s enough baddie variety to have a suitable roster of enemy units
- Even though the games mostly have heavy metal soundtracks, there are many songs that would make suitable geoscape music
- You could recreate the revenants’ homing fireballs by just taking the blaster bomb code and reducing the explosion size/power
- Final research is opening a portal to Hell, final mission is invading Hell
- Absolute bullshit like a cyberdemon reaction firing and instantly wiping your squad would both preserve the authentic X-Com experience and reflect the effectiveness of non-Doomguy marines in Doom’s lore
If only I didn’t have a million other projects I already wanted to do.
Also having a scenario when you sneak up on an Imp and have the muzzle of your assault rifle pressed in between the imp demon’s cheeks, you miss all shots from your two 3-round bursts because out of that 95% CtH, it always lands on the
for the truly authentic X-Com experience.You could probably just do this with GZDoom.
I think that’d be more for an X-Com themed mod of Doom.
But, also a very good idea.
BFG should be late not midgame.
Great now I’m torrenting XCOM again
Sorry buddy, best we can do is DoomRL
I found YouTube links in your post. Here are links to the same videos on alternative frontends that protect your privacy:
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