July 3, 2025 Overwatch 2 Retail Patch Notes - July 8, 2025 REPLAY CODES RESET
This is a bug fix patch along with additional Stadium balance updates. In-Game Replay Codes and Highlights from the previous patch are removed.
Stadium Updates
Tank
Developer Comments: Tokki Slam was originally toned down due to its disruptive potential, but after observing its performance over a full season, it’s clear the impact was reduced a bit too much. We’re bringing some power back to the ability to give D.Va that big slam-dunk moment she deserves which is rewarding well-timed engages with satisfying payoff.
Tokki Slam - Power
Increased Tokki Slam's damage scalar to 30% (Up from 20%).
Damage
Junkrat
Developer Comments: Junkrat has brought his branded mayhem to Stadium but mostly on the back of his Weapon focused powers. We’re adding some power to some of his Ability Power focused powers and items to help make them more attractive options.
Increased cash income from damage and healing by 11.11%.
It’s A(Nother) Trap - Power
Fixed an issue where using Steel Trap while you had 1 charge would also consume the recharging charge.
Hop Boom - Powerh
Now deals 30% reduced damage (up from 50% reduced).
Rainin’ Lead - Power
Frequency increased to every 0.3s (up from 0.4s).
Lithium Alloy - Epic Ability Hero Item
Burn damage increased to 75 (up from 50).
Fawkes’ Funny Fuel™- Epic Ability Hero Item
Ability Power increased to 15% (up from 10%).
Ability Lifesteal increased to 15% (up from 10%).
Mei
Developer Comments: Snowball Flight now synergizes with Twice as Ice, expanding Mei’s mobility options and enabling more frequent use of Mini-Blizzard. This update gives her more fluid movement and crowd control opportunities, encouraging dynamic play and rewarding smart positioning.
Twice As Nice - Power
Twice As Ice also resets next Snowball Flight's cooldown.
Support
Ana
Developer Comments: Ana remains one of the most impactful heroes when it comes to empowering her teammates, and this patch leans further into that strength. We’re enhancing her ability to turn the tide of battle with key utility, particularly by increasing the impact of Biotic Grenade to create more high-stakes, high-reward moments in critical team fights. These changes aim to make Ana an even more decisive force in coordinated play.
Our Turn - Power
Decreased duration reduction to 25% (Down from 50%).
My Turn - Power
Increased self [Nano Boost] duration to 100%. (Up from 50%).
Your Full Potential - Power
Increased ultimate charge given to 35%. (Up from 25%).
Time Out - Power
Increased slow duration to 2.5s. (Up from 1.5s).
Venomous - Power
Increased damage to 75. (Up from 50).
Juno
Developer Comments: At higher MMR tiers, Juno has earned the nickname “Flying Tracer” for good reason. Her survivability, especially after Round 3, made her extremely slippery and difficult to deal with. This base adjustment is focused on slightly reducing her survival capability to keep her challenging without feeling unfair to eliminate.
Hyper Healer - Power
Decreased Overhealth to 75 (Down from 100).
Kiriko
Developer Comments: We’re shifting Kiriko’s clone to serve its role as a decoy and utility tool, rather than functioning as a lethal, cold-blooded assassin. This adjustment is the first step toward making the ability feel more fair, interactive, and enjoyable for both Kiriko players and their opponents. More updates are planned to further refine its identity and gameplay impact.
Clone Conjuration - Power
Clone now deals 65% less healing and damage.
Increased duration to 4s (Up from 2.5s.)
Zenyatta
Developer Comments: While Zenyatta has often leaned toward offensive playstyles, we’re making adjustments to encourage his healing focused builds as well. These changes aim to better support players who want to take on a more traditional support role and provide stronger team-wide healing presence.
Dual Harmony - Power
Decreased healing reduction to 40% (Down from 45%).
Gotta Have Faith - Power
Increased orb duration to 10s (Up from 5s).
Soul Control - Power
Increased ultimate meter cap to 75% (Up from 65%).
Bug Fixes
General
Fixed an issue where the “Force Keyboard/Mouse User Interface” was incorrectly swapping between input types.
Heroes
Moira
Fixed an issue with Moira’s mythic skin; it is available again.
Maps
Aatlis
Fixed an issue where Aatlis was not Available in 6v6.
Stadium
Junkrat
Fixed an issue with Junkrat’s Soot Shaker and Commander’s Clip mods not granting the correct ammo count.
Fixed an issue with Junkrat’s Zip Grease mod not refreshing after new concussion mine detonations.
Kiriko
Fixed an issue where Kiriko’s clone gained excessive attack speed when using the “Clone Conjuration” power in combination with Swift Step.
Fixed an issue where Kiriko did not receive damage and healing stats from her clone when using the “Clone Conjuration” power.
Sigma
Fixed an issue where Sigma’s Experimental Barrier unintentionally blocked certain projectile damage while the Mass Driver power was equipped.