I know a lot of people hate this kind of feature, but there are significant reasons why I think it would make Starfield better.

If I’m not wearing one and I leave my ship, I start taking damage if the planet is dangerous. The only way around that is to be in 3rd person while in the ship (aside from the workaround below). There isn’t any indication anywhere as to whether or not you are in a spacesuit, besides your menu and 3rd person view. There is no way to know while maintaining immersion.

Bethesda’s workaround is to auto-hide spacesuits and helmets in atmo. This sucks, because I personally like tailoring the look of my character to the environment. But more importantly, I want to know that I am wearing a pressure suit if I’m out in a dangerous environment. I don’t want it to feel like I’m a freecam wandering around – I want to feel like I’m slogging along in a freaking spacesuit.

What’s really strange is: if you put on the broken Constellation helmet, you can see the tape piece from the inside. It has an overlay! Sadly this works for no other helmet. Did they just abandon making the textures?

A similar annoyance with a related system: the quick menu does not unequip items. This would make it super easy to change between a spacesuit and regular outfit and not deal with more menus.

I figure there will be a mod at least for helmet overlays eventually, but damn is it frustrating that they definitely thought about it and only implemented it for a piece of masking tape.

  • @nathanjell@infosec.pub
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    201 year ago

    I couldn’t stand having a helmet overlay always there when wearing a helmet. That said… I get the appeal, and completely agree that this seems like a great idea as a setting that can be toggled.

    • @WarmSoda@lemm.ee
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      61 year ago

      You could just have elements around the sides of the screen, like a glass fadeout, to show the helmet is on. There didn’t need to be an entire screen change.

      • circuitfarmerOP
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        51 year ago

        Yeah – even just a little blur on the edges that’s reminiscent of glass would be an improvement. For that matter, an icon on the HUD would still be an improvement. Something that doesn’t require going into 3rd person.

    • @jws_shadotak@sh.itjust.works
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      21 year ago

      I’d like to see something similar to Star Citizen where the helmet is really not noticeable unless you’re putting on some high armor stuff.

      I mean, really I’d like to see a single player version of Star Citizen in most aspects. I want more landing pads and exploring a planet in my ship and stuff like that.

      I don’t want to play Real Life Simulator® like Star Citizen though.

  • @ProcurementCat@feddit.de
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    101 year ago

    You should wear the broken constellation helmet you find on the Frontiers with the sticker “don’t use” on the visor.

    • @guriinii@lemmy.world
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      11 year ago

      That thing is rolling around my ship and I can’t pick it up to put it back. I hope there’s a mod to remove “hold A to equip”. Doing my head in.

      • @TheObserver@lemmy.dbzer0.com
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        1 year ago

        Make a different ship your home ship and everything that you have laying around will go to your cargo hold.

        I was sad when i found this out as i spent soooo much time neatly putting stuff in containers to just find out it all gets yeeted into the cargo hold when u switch ships.

        Really hope a mod comes along to fix this. Yes i consider this a bug.

        Edit: at the very least put a warning when making a new ship you home that tells the user their stuff will be transferred to the cargo hold so they can decide if they want to ruin all their work.

  • FuglyDuck
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    01 year ago

    You know…. You don’t have to take it off? You can hide it in shirtsleeve environments from the inventory menu

    • circuitfarmerOP
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      11 year ago

      I know (and I mentioned that in the post), but that’s somewhat immersion breaking. If I go through a dangerous environment and then go inside somewhere, it’s off. Where did it go? Did I leave it at the door?

      • The immersion breakage for me is hearing people tell me “you know… you don’t have to wear your helmet on this planet, right?” When I have it hidden and still actually equipped.

        • circuitfarmerOP
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          1 year ago

          Oof yes.

          I didn’t even mention my companions just changing because the red shirt goes better with the upcoming blood splatter.

          There’s also a lot of weird shit with immersion and guns. If you have a rifle or shotgun, it holsters to your back. Unless you just equipped it – then it’s invisible. It also doesn’t show up again after losing the spacesuit until you have pulled it and reholstered. But whether it is visible or not, NPCs can comment on it.

      • all-knight-party
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        31 year ago

        Interesting idea, you’re essentially asking for Fallout 4’s Power Armor, but as a spacesuit in Starfield. I think it would’ve been pretty cool for them to implement something along those lines. I wouldn’t necessarily always want it required, it was a choice with pros and cons in FO4, but something like that would go a long way to bridging the gap to the experience you desire.

        • smoothbrain coldtakes
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          21 year ago

          I don’t think the strength of the power armor is something we’re asking. Just an immersive overlay when we’re wearing gear.

          The space suits already have a pretty good amount of strength with how much they can be customized and some of the legendary drops are amazing. We already have “mechanized” suits that increase carry weight. If anything, I would just expand on stuff like that rather than making it a very powerful assault system.

          • all-knight-party
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            1 year ago

            Oh yeah, I was just saying that as a short hand. You’d want to pick and choose mechanics to bring over or modify, but OP specifically mentioned wanting to “slog around” implying heaviness or something more than cosmetic or survival necessity from wearing the suit, not that that’s what everybody would want.

            With OP’s vision in mind you’d at least want the animations for equipping and unequipping the suit, heavier sound effects, leaving the suit behind by itself or in a rack or locker, extra carry weight, extra modification slots, the visually noticeable but unintrusive helmet overlay, maybe some others, but that gets close to what it seems like they want.

            You’d want to balance it somehow so it’s not always a positive to wear if it were some sort of special suit that wasn’t required for zero atmosphere traversal, you could go the fusion core route like 4 or figure something else out.

            • smoothbrain coldtakes
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              11 year ago

              Yeah it would be fun for it to be a bit more clunky in ways, but I think the way they’ve done gravity is alright with me. I like hopping around on Mars, it’s very cathartic to just jump and float and land and jump and float…

              Has anybody discovered heavier gravity planets? Are the heaviest Earth-level like Jemison? That’s the kinda trudge I’m looking for.

      • FuglyDuck
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        01 year ago

        Tucked into your magical pocket space of your backpack.