• @RunningInRVA@lemmy.world
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    21 year ago

    Apple wants this to be primarily for A/R - not V/R. V/R is inherently isolating to users and those around the users. A/R allows a person to be present in reality, yet it’s greatly enhanced. I think that’s what they are after.

  • @gabo2007@vlemmy.net
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    21 year ago

    Honestly, I’m fine with this. I think most applications will be generally stationary experiences, and there’s no reason this can’t be adjusted or Apple introduce an “active mode” in the future for cases where it’s needed.

    What I’m happy about is not having to physically define or draw a boundary every time the headset is used. My Quest often loses track of its boundary and needs to have it redrawn.

    • conciselyverbose
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      11 year ago

      Would I like a way to expand it for full VR stuff in wide open spaces, especially since it’s pretty damn powerful for a portable option? Absolutely. It would be a significant value add to an expensive device (even if the price is aggressive for the tech it has in it).

      But I can live with it. AR and the resolution just matter so much more to me.

  • @alcasa
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    11 year ago

    This seems really small tbh