I’ve been revisiting some classic games lately, and while I love the Sega Genesis library, I can’t help but find its sound chip a bit grating. There’s something about the harsh, metallic tones and often scratchy quality that makes it hard to enjoy games at full volume. I know it has its fans, but compared to systems like the SNES or even some older consoles, it just seems unnecessarily rough.
Am I alone in this? Does anyone else struggle with the Genesis’ audio, or is this part of its charm for you?
I didn’t mean audio filters but you’re probably using Kega, right? Might want to check Genesis Plus GX core in Retroarch. See the docs here: https://docs.libretro.com/library/genesis_plus_gx/
By an off chance it’s also possible that something weird is happening to sampling rate, like your digital output only works at 48khz while Genesis outputs 44khz. Makes it sound horrible for sure. Happened to me on some occasions on Mac with a modern USB-C display recently (but like in general and not emulators).
Mega Drive/Genesis FM[genesis_plus_gx_ym2612]
Select method used to emulate the FM synthesizer (main sound generator) of the Mega Drive/Genesis. ‘MAME’ options are fast, and run full speed on most systems. ‘Nuked’ options are cycle accurate, very high quality, and have substantial CPU requirements. The ‘YM2612’ chip is used by the original Model 1 Mega Drive/Genesis. The ‘YM3438’ is used in later Mega Drive/Genesis revisions.
Thanks for the tip on the sample rate! I did not think to try that. I will try the GX core tonight and make sure the sample rate is set accordingly. Maybe it will finally change my mind about the Genesis’ audio!