SDF Chatter
  • Communities
  • Create Post
  • Create Community
  • heart
    Support Lemmy
  • search
    Search
  • Login
  • Sign Up
polaris64 to Rust: Game Development@lemmyrs.orgEnglish ·
edit-2
8 months ago

Blog: creating Verlet Physics Playground and converting to Rust

blog.polaris64.net

external-link
message-square
0
fedilink
  • cross-posted to:
  • bevy@programming.dev
  • rust@programming.dev
1
external-link

Blog: creating Verlet Physics Playground and converting to Rust

blog.polaris64.net

polaris64 to Rust: Game Development@lemmyrs.orgEnglish ·
edit-2
8 months ago
message-square
0
fedilink
  • cross-posted to:
  • bevy@programming.dev
  • rust@programming.dev
Verlet Physics Playground
blog.polaris64.net
external-link
I recently started playing around with the p5.js web editor and I created what I called the “Verlet Physics Playground”. That got me interested in other libraries in other languages that could be used for building real-time simulations like this. The rabbit hole I ended up in first took me to Common Lisp’s Sketch library. I love using Common Lisp and I’m especially enamoured with the interactive/REPL-driven development workflow. I had a lot of fun rebuilding the p5.
alert-triangle
You must log in or register to comment.

Rust: Game Development@lemmyrs.org

gamedev@lemmyrs.org

Subscribe from Remote Instance

Create a post
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: !gamedev@lemmyrs.org

[Developing]

Goal

Discussions about using Rust for Game development.

Visibility: Public
globe

This community can be federated to other instances and be posted/commented in by their users.

  • 1 user / day
  • 1 user / week
  • 1 user / month
  • 1 user / 6 months
  • 6 local subscribers
  • 5 subscribers
  • 10 Posts
  • 4 Comments
  • Modlog
  • mods:
  • lemmyrs@lemmyrs.org
  • BE: 0.19.8
  • Modlog
  • Instances
  • Docs
  • Code
  • join-lemmy.org