nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comexternal-linkmessage-square27fedilinkarrow-up1143arrow-down16cross-posted to: games@lemmy.worlddoom
arrow-up1137arrow-down1external-linkDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square27fedilinkcross-posted to: games@lemmy.worlddoom
minus-squareFinal Remix@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoOr even Max Payne… that game had every pellet, everybjullet be an actual physical projectile.
Or even Max Payne… that game had every pellet, everybjullet be an actual physical projectile.