• @grue@lemmy.world
    link
    fedilink
    English
    43 months ago

    IMO Morrowind did fast travel best: they integrated it into the world, kept it limited (fixed origins/destinations, plus mark/recall) and gave it an appropriate cost (time, gold, magicka, and/or effort needed to discover transit locations).

    • Patapon Enjoyer
      link
      fedilink
      English
      23 months ago

      That is literally what Dragon’s Dogma does but they had to put that dumb shit in so now I can’t tell you how it’s cool.

      • @grue@lemmy.world
        link
        fedilink
        English
        13 months ago

        The key differences are that Morrowind does not have microtransactions/paid mods, and does have the Elder Scrolls Construction set – so I’m pretty sure you could mod in a less limited fast travel mechanism if you really wanted.