• @rockerface@lemm.ee
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    123 months ago

    I’m not sure that you buying the game without even reading what it is and then complaining after you found out it’s not a genre you enjoy is a game problem. In fact, it sounds like a distinct you problem

    • @TexasDrunk@lemmy.world
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      53 months ago

      I was with him in the first half. I picked it up on a whim because I had heard it was great. I had only played one game seriously in the last decade so I missed out on the whole Souls genre.

      Except I had a great time. If it hadn’t been I’d have returned it. I sure as hell wouldn’t have spent 20 hours on something I detested so much. I found a plot and had a good time.

      I think it’s weird to spend a fifth of a playthrough and going out to shit on something just because he didn’t get it. It’s fine I guess, if that’s what he enjoys doing.

    • @Son_of_dad@lemmy.world
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      3 months ago

      I never once said I bought it. And it’s not a genre problem. I like fantasy genres just fine. “An empty, hollow game with repetitive, punishing gameplay to hide it’s lack of substance” is not a genre

      • @rockerface@lemm.ee
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        53 months ago

        If you can’t find the substance, it doesn’t mean it’s not there. It just means the game isn’t for you

        • @Son_of_dad@lemmy.world
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          -43 months ago

          It’s a very niche and inaccessible game to anyone but souls fans, that alone in my opinion makes it a terrible game of the year.

          • @rockerface@lemm.ee
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            23 months ago

            This might be news to you, but any game is niche and inaccessible to people that don’t like it. You are, of course, entitled to your opinion, but the sheer amount of copies sold and total users played makes Elden Ring an excellent GOTY candidate

      • @Microplasticbrain@lemm.ee
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        13 months ago

        Souls games are just punishing and masochistic, nothing wrong with it for people who like that. For me I don’t like it because the movement is clunky and you need to learn how long each attack takes and distance so you can time the hits right, and every enemy is absurdly powerful until you learn how to cheese their weakness and dodge at the right time and place.

        People like it because once you put the time in you feel like a god dodging and stabbing, but I agree the game feels desgned to just grief its playerbase (elevators dont reset so you fall and die, enemies that just pop out at corners) and I do resent that on some level. I won’t say its a bad game, its just overly punishing.